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Community
General Tabletop Discussion
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5E skills and the Perception vs Stealth imbalance
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<blockquote data-quote="eryndel" data-source="post: 6987335" data-attributes="member: 13120"><p>For me, I haven't had the same issues with Stealth and Perception as you've had, Cap. In the situations you're describing, the stealth roll represents success or failure on hiding immediately before the ambush or conflict. It's the immediate precursor to initiative. So, in these situations, my high perception players don't have the opportunity to raise the alarm before initiative happens (and resolution of surprise).</p><p></p><p>Narratively, the stealth v. perception check represents the characters ability to spot the ambush before it's sprung, as opposed to observing the monsters as they are leading into the ambush, or as they are skulking about.</p><p></p><p>From a game perspective, this means that people who invest in Perception have a benefit over the other players as they are less likely to be surprised in the first round of combat, but it's not like that benefit transfers over to low perception characters. This means ambushes still are meaningful and interesting, and players have useful choices to make for their characters.</p><p></p><p>Note, this is how I run it for stealth leading into combat situations. The roll represents the key success/failure resolution immediately leading up to combat. For other areas of stealth v. perception (such as noticing the thief skulking through the alleyways, or being watched by someone in the shadows) that aren't as time critical, the timing of the stealth roll isn't as important.</p><p></p><p>My recommendation to how to fix this is to not allow the high perception character to raise the alarm by immediately rolling initiative. However, since this is a change from how you've been running it, you'd probably need to broach your group about it.</p></blockquote><p></p>
[QUOTE="eryndel, post: 6987335, member: 13120"] For me, I haven't had the same issues with Stealth and Perception as you've had, Cap. In the situations you're describing, the stealth roll represents success or failure on hiding immediately before the ambush or conflict. It's the immediate precursor to initiative. So, in these situations, my high perception players don't have the opportunity to raise the alarm before initiative happens (and resolution of surprise). Narratively, the stealth v. perception check represents the characters ability to spot the ambush before it's sprung, as opposed to observing the monsters as they are leading into the ambush, or as they are skulking about. From a game perspective, this means that people who invest in Perception have a benefit over the other players as they are less likely to be surprised in the first round of combat, but it's not like that benefit transfers over to low perception characters. This means ambushes still are meaningful and interesting, and players have useful choices to make for their characters. Note, this is how I run it for stealth leading into combat situations. The roll represents the key success/failure resolution immediately leading up to combat. For other areas of stealth v. perception (such as noticing the thief skulking through the alleyways, or being watched by someone in the shadows) that aren't as time critical, the timing of the stealth roll isn't as important. My recommendation to how to fix this is to not allow the high perception character to raise the alarm by immediately rolling initiative. However, since this is a change from how you've been running it, you'd probably need to broach your group about it. [/QUOTE]
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5E skills and the Perception vs Stealth imbalance
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