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5E skills and the Perception vs Stealth imbalance
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<blockquote data-quote="Imaro" data-source="post: 6987593" data-attributes="member: 48965"><p>Ok cool... so Darkvision, and lighting ranges (i.e. torches, lanterns, etc.) are in effect. Correct?</p><p></p><p></p><p></p><p>Not snarky but you do seem to be shifting your position somewhat. Originally you asserted ambushes and stealth attacks weren't effective enough... now you seem to be veering into the opposite direction.</p><p></p><p> </p><p></p><p>Well if you patrol on guard duty far enough out from the camp... you have more than one round to act and could alert the party before they are ambushed, same thing with scouting ahead... of course as I said earlier, then you risk being cut off and attacked without the party. I am confused here though.. I thought the argument was that stealth and ambushing was too weak. Now you seem to be arguing that when the rules are followed it's too powerful... which is it?</p><p> </p><p></p><p></p><p>So patrol further out from the camp... say 150ft The further from camp you set up your perimeter the more time you will give those back at camp, but again there is risk involved.</p><p></p><p></p><p></p><p>I think they do especially if you use lighting and Darkvision rules... most will have a -5 to detect an ambush or stealthy creatures who stay at the perimeter of their vision.</p><p></p><p></p><p></p><p>Why does the difference between monsters matter here? It's an opposed check against the characters... The difference that matters is between characters perception scores and creatures stealth scores. </p><p></p><p></p><p></p><p>Again let's keep the vision and lighting rules in perspective here and use a wolf as our example.</p><p></p><p>Wolf CR 1/4 (+4 stealth) so let's say levels 1-3 are optimal for usage of this creature as an ambusher.</p><p>Let's use a max wisdom/perception character at 3rd level so +5 and a passive of 15. Let's give him Darkvision.</p><p></p><p>Now in Darkness his chances to spot the wolf before it is within closing distance for an attack are at disadvantage since you'd see as if it was dim light...</p><p>so passive now drops to 10 (roll of 7 or higher for the wolf to beat or 65%) or if actively searching for wolves it roughly negates your bonus... giving the Wolf a +20% chance of you failing to spot him... and this is best case scenario. I'm failing to see why he needs a +4 on top of that... auto succeeds against best perception/wis combo and now has a +40% chance to beat you if you are actively searching for him.</p></blockquote><p></p>
[QUOTE="Imaro, post: 6987593, member: 48965"] Ok cool... so Darkvision, and lighting ranges (i.e. torches, lanterns, etc.) are in effect. Correct? Not snarky but you do seem to be shifting your position somewhat. Originally you asserted ambushes and stealth attacks weren't effective enough... now you seem to be veering into the opposite direction. Well if you patrol on guard duty far enough out from the camp... you have more than one round to act and could alert the party before they are ambushed, same thing with scouting ahead... of course as I said earlier, then you risk being cut off and attacked without the party. I am confused here though.. I thought the argument was that stealth and ambushing was too weak. Now you seem to be arguing that when the rules are followed it's too powerful... which is it? So patrol further out from the camp... say 150ft The further from camp you set up your perimeter the more time you will give those back at camp, but again there is risk involved. I think they do especially if you use lighting and Darkvision rules... most will have a -5 to detect an ambush or stealthy creatures who stay at the perimeter of their vision. Why does the difference between monsters matter here? It's an opposed check against the characters... The difference that matters is between characters perception scores and creatures stealth scores. Again let's keep the vision and lighting rules in perspective here and use a wolf as our example. Wolf CR 1/4 (+4 stealth) so let's say levels 1-3 are optimal for usage of this creature as an ambusher. Let's use a max wisdom/perception character at 3rd level so +5 and a passive of 15. Let's give him Darkvision. Now in Darkness his chances to spot the wolf before it is within closing distance for an attack are at disadvantage since you'd see as if it was dim light... so passive now drops to 10 (roll of 7 or higher for the wolf to beat or 65%) or if actively searching for wolves it roughly negates your bonus... giving the Wolf a +20% chance of you failing to spot him... and this is best case scenario. I'm failing to see why he needs a +4 on top of that... auto succeeds against best perception/wis combo and now has a +40% chance to beat you if you are actively searching for him. [/QUOTE]
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5E skills and the Perception vs Stealth imbalance
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