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5E Sorlock Oddity -- Thoughts
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<blockquote data-quote="RogueJK" data-source="post: 7892536" data-attributes="member: 170"><p>Doubly-Fiendish Phoenix Sorlock Firebender:</p><p></p><p>Phoenix Sorcerer X/Fiend Tome Warlock 3</p><p></p><p>Base Tiefling, for the free Hellish Rebuke and Darkness, +2 CHA, and Tiefling feat access.</p><p></p><p>STR 12</p><p>DEX 16</p><p>CON 16</p><p>INT 15+1</p><p>WIS 16</p><p>CHA 17+2</p><p></p><p>Start Sorcerer and take it to Level 5 for 3rd level spells. Then take Fiend Tomelock 3 at levels 6/7/8 for a bunch cantrips, a few more 1st and 2nd level spells known, and 2nd level short rest spell slots for Spell Points. (Or go up to Warlock 4 if you don't feel you can wait until Level 11 for your second ASI.) Go with Devil's Sight <em>(what Darkness?)</em>, and a second Invocation of your choice. I like Book of Ancient Secrets to load up on Rituals. Then straight Sorcerer from there. You'll want Quickened and Twinned metamagic.</p><p></p><p>Take Elemental Adept (Fire) and Flames of Phlegethos feats, so you avoid Fire Resistance, plus can reroll 1s on damage dice for fire spells and if any come up as 1s again on the reroll you count them as 2s. FoP also bumps your CHA to 20. Later ASIs go into DEX and/or perhaps Spell Sniper.</p><p></p><p>Get Eldritch Blast for a backup non-fire damage cantrip and for attacking multiple targets, but Fire Bolt (Twinned/Quickened as needed) will be your go-to damage cantrip, because you get a number of bonuses on Fire damage (+CHA, reroll 1s, etc.). Your other cantrips will be primarily utility cantrips. Load up on a bunch of fire spells to take advantage of FoP/EA feats and Phoenix abilities, but also take a few non-fire damage and control spells for times you run into Fire Immunity. Toss in a handful of choice buff spells not available to your Druid or Paladin (e.g. Haste, Fly, etc.) to have something to spend your Concentration on (and which can be Twinned for twice the fun), plus a few higher level utility spells, although much of your utility casting will be coming from creative use of your mass of utility cantrips and your Ritual Book.</p><p></p><p>Your party has plenty of melee. They won't need you to get anywhere near the fray. You'll be the party AoE and single target spell blaster, plus utility caster and sometimes-buffer.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 7892536, member: 170"] Doubly-Fiendish Phoenix Sorlock Firebender: Phoenix Sorcerer X/Fiend Tome Warlock 3 Base Tiefling, for the free Hellish Rebuke and Darkness, +2 CHA, and Tiefling feat access. STR 12 DEX 16 CON 16 INT 15+1 WIS 16 CHA 17+2 Start Sorcerer and take it to Level 5 for 3rd level spells. Then take Fiend Tomelock 3 at levels 6/7/8 for a bunch cantrips, a few more 1st and 2nd level spells known, and 2nd level short rest spell slots for Spell Points. (Or go up to Warlock 4 if you don't feel you can wait until Level 11 for your second ASI.) Go with Devil's Sight [I](what Darkness?)[/I], and a second Invocation of your choice. I like Book of Ancient Secrets to load up on Rituals. Then straight Sorcerer from there. You'll want Quickened and Twinned metamagic. Take Elemental Adept (Fire) and Flames of Phlegethos feats, so you avoid Fire Resistance, plus can reroll 1s on damage dice for fire spells and if any come up as 1s again on the reroll you count them as 2s. FoP also bumps your CHA to 20. Later ASIs go into DEX and/or perhaps Spell Sniper. Get Eldritch Blast for a backup non-fire damage cantrip and for attacking multiple targets, but Fire Bolt (Twinned/Quickened as needed) will be your go-to damage cantrip, because you get a number of bonuses on Fire damage (+CHA, reroll 1s, etc.). Your other cantrips will be primarily utility cantrips. Load up on a bunch of fire spells to take advantage of FoP/EA feats and Phoenix abilities, but also take a few non-fire damage and control spells for times you run into Fire Immunity. Toss in a handful of choice buff spells not available to your Druid or Paladin (e.g. Haste, Fly, etc.) to have something to spend your Concentration on (and which can be Twinned for twice the fun), plus a few higher level utility spells, although much of your utility casting will be coming from creative use of your mass of utility cantrips and your Ritual Book. Your party has plenty of melee. They won't need you to get anywhere near the fray. You'll be the party AoE and single target spell blaster, plus utility caster and sometimes-buffer. [/QUOTE]
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