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5E Sorlock Oddity -- Thoughts
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<blockquote data-quote="RogueJK" data-source="post: 7892717" data-attributes="member: 170"><p>Digging a bit deeper, let's look at spells. At 8th level, you'll be Sorcerer5/Warlock3 with 9 cantrips of your choice, plus additional free Thaumaturgy from your race. So probably Eldritch Blast, Firebolt, and 7x utility cantrips, or maybe 6x utility cantrips and Shocking Grasp for times when you're forced into melee. (Rare, but possible.)</p><p></p><p>You'll have 2x 2nd level Warlock spell slots and 4x Warlock spells known: 2x 1st and 2x 2nd. I'd do Hex, Hellish Rebuke, Invisibility, and Scorching Ray. You'll get one free 2nd Level Hellish Rebuke daily to boot, thanks to your racial ability.</p><p></p><p>You'll have 4x 1st level, 3x 2nd level, and 2x 3rd level Sorcerer slots with 6 Sorcerer spells known: up to 3x of which can be 3rd level. I'd do Fireball and Haste at 3rd, Misty Step and Levitate at 2nd, and Absorb Elements and Shield at 1st. You get one free Darkness per day from your race, which you can see through thanks to Devil's Sight. (Just remember that your party cannot, so use it wisely...)</p><p></p><p>The two 2nd level Warlock slots will primarily be used to fuel Twinned/Quickened spells, usually either Twinning Haste on two of your melee compatriots, or Twinning/Quickening Fire Bolt. And these 4 short rest Spell Points, supplemented by a 1st level Sorcerer slot, can also buy you a 5 point 3rd level slot for more Fireballs or Hastes throughout the day.</p><p></p><p>You'll also have a Ritual Book in which you can scribe any 1st or 2nd level Ritual spells you can find, from any class. You start with 2x rituals off the bat, so I'd be sure to grab Find Familiar and Detect Magic, and add to that list as your DM allows while adventuring.</p><p></p><p></p><p>Not a super optimized build, but still capable, and more of a "Jack of All Trades" utility/blaster caster than a straight purpose-built damage cannon. A good all-arounder for a party that is very heavy on melee and that has no other arcane caster.</p><p></p><p></p><p>This build with a fire-based Tiefling caster with FoP and EA also works as a straight classed Sorcerer, if you're not dead-set on multiclassing. You won't get to do the "short rest spell points" dance, but depending on your DM you may not get as many chances to abuse that as you might think. And you'd have fewer cantrips and no ritual book, so you'd be less of a Swiss Army Knife. But you'd have more and higher level Sorcerer spells and spell slots, so it'd be more capable in that regard.</p><p></p><p></p><p>You can also swap in Hexblade instead of Fiend as a patron. You won't get Scorching Ray from your Fiend patron, but you can pick that up from Sorcerer and take Shield with Warlock in exchange, so it's a wash. Plus Hexblades' Curse is certainly a better ability than Dark One's Blessing's 5 temp HP at a time, and +2 to AC from a shield is nice too. But you won't need the Medium Armor, Martial Weapons, or CHA to melee attacks. This is likely the more optimal choice, but it just doesn't go as well with the overall Fiendish Firepower theme. <img class="smilie smilie--emoji" loading="lazy" alt="😈" title="Smiling face with horns :smiling_imp:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" data-shortname=":smiling_imp:" /></p></blockquote><p></p>
[QUOTE="RogueJK, post: 7892717, member: 170"] Digging a bit deeper, let's look at spells. At 8th level, you'll be Sorcerer5/Warlock3 with 9 cantrips of your choice, plus additional free Thaumaturgy from your race. So probably Eldritch Blast, Firebolt, and 7x utility cantrips, or maybe 6x utility cantrips and Shocking Grasp for times when you're forced into melee. (Rare, but possible.) You'll have 2x 2nd level Warlock spell slots and 4x Warlock spells known: 2x 1st and 2x 2nd. I'd do Hex, Hellish Rebuke, Invisibility, and Scorching Ray. You'll get one free 2nd Level Hellish Rebuke daily to boot, thanks to your racial ability. You'll have 4x 1st level, 3x 2nd level, and 2x 3rd level Sorcerer slots with 6 Sorcerer spells known: up to 3x of which can be 3rd level. I'd do Fireball and Haste at 3rd, Misty Step and Levitate at 2nd, and Absorb Elements and Shield at 1st. You get one free Darkness per day from your race, which you can see through thanks to Devil's Sight. (Just remember that your party cannot, so use it wisely...) The two 2nd level Warlock slots will primarily be used to fuel Twinned/Quickened spells, usually either Twinning Haste on two of your melee compatriots, or Twinning/Quickening Fire Bolt. And these 4 short rest Spell Points, supplemented by a 1st level Sorcerer slot, can also buy you a 5 point 3rd level slot for more Fireballs or Hastes throughout the day. You'll also have a Ritual Book in which you can scribe any 1st or 2nd level Ritual spells you can find, from any class. You start with 2x rituals off the bat, so I'd be sure to grab Find Familiar and Detect Magic, and add to that list as your DM allows while adventuring. Not a super optimized build, but still capable, and more of a "Jack of All Trades" utility/blaster caster than a straight purpose-built damage cannon. A good all-arounder for a party that is very heavy on melee and that has no other arcane caster. This build with a fire-based Tiefling caster with FoP and EA also works as a straight classed Sorcerer, if you're not dead-set on multiclassing. You won't get to do the "short rest spell points" dance, but depending on your DM you may not get as many chances to abuse that as you might think. And you'd have fewer cantrips and no ritual book, so you'd be less of a Swiss Army Knife. But you'd have more and higher level Sorcerer spells and spell slots, so it'd be more capable in that regard. You can also swap in Hexblade instead of Fiend as a patron. You won't get Scorching Ray from your Fiend patron, but you can pick that up from Sorcerer and take Shield with Warlock in exchange, so it's a wash. Plus Hexblades' Curse is certainly a better ability than Dark One's Blessing's 5 temp HP at a time, and +2 to AC from a shield is nice too. But you won't need the Medium Armor, Martial Weapons, or CHA to melee attacks. This is likely the more optimal choice, but it just doesn't go as well with the overall Fiendish Firepower theme. 😈 [/QUOTE]
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