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[5e] Spell & Crossbones
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<blockquote data-quote="Quickleaf" data-source="post: 6657590" data-attributes="member: 20323"><p>[MENTION=11146]CanadienneBacon[/MENTION] Yes, I agree, we have a very entertaining group of players! And the DM isn't a witless hack, which is good too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>About your question, since I pitched this as a game of piracy I kind of expected there to be a certain amount of inter-party tension and/or skulduggery. Not over the top, and keeping this in the bounds of good sportsmanship is important, but I encourage you to have fun. My adventures generally have lots of interweaving paths, and especially with this sort of game; this allows individual PCs to join the crew or to go their own way (for a while). One of the virtues of PbP is that "splitting the party" can actually work a little more like a novel rather than a face-to-face session.</p><p></p><p>As for the captaincy, it is traditionally a position that is voted on, and so far Katerina is the one everyone seems to support. We also OOC came to the consensus that all the players we behind Katerina becoming captain.</p><p></p><p>Fair warning: I do intend to play around with this down the road. For example, Katerina might get captured, be faced with the choice of her ship or her child, or perhaps she conducts a mission and leaves another PC in command till she returns. In those cases Barrington (once he does join the crew) probably will assume a temporary captain role. Also I think that playing up a good-natured but heated rivalry between Katerina and Barrington makes things more interesting.</p><p></p><p>EDIT: Barrington as second in command was discussed OOC only, not IC.</p><p></p><p>Also, the whole Captain Wallace of the Winchelsea sub-plot is a bit of a red herring that I am using to reconnect Barrington (and now Kid) with the party. Spoiler: Captain Wallace isn't the gentleman privateer he appears to be. In fact, he's a ruthless S.O.B.</p><p></p><p>Hope that answers your question.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6657590, member: 20323"] [MENTION=11146]CanadienneBacon[/MENTION] Yes, I agree, we have a very entertaining group of players! And the DM isn't a witless hack, which is good too ;) About your question, since I pitched this as a game of piracy I kind of expected there to be a certain amount of inter-party tension and/or skulduggery. Not over the top, and keeping this in the bounds of good sportsmanship is important, but I encourage you to have fun. My adventures generally have lots of interweaving paths, and especially with this sort of game; this allows individual PCs to join the crew or to go their own way (for a while). One of the virtues of PbP is that "splitting the party" can actually work a little more like a novel rather than a face-to-face session. As for the captaincy, it is traditionally a position that is voted on, and so far Katerina is the one everyone seems to support. We also OOC came to the consensus that all the players we behind Katerina becoming captain. Fair warning: I do intend to play around with this down the road. For example, Katerina might get captured, be faced with the choice of her ship or her child, or perhaps she conducts a mission and leaves another PC in command till she returns. In those cases Barrington (once he does join the crew) probably will assume a temporary captain role. Also I think that playing up a good-natured but heated rivalry between Katerina and Barrington makes things more interesting. EDIT: Barrington as second in command was discussed OOC only, not IC. Also, the whole Captain Wallace of the Winchelsea sub-plot is a bit of a red herring that I am using to reconnect Barrington (and now Kid) with the party. Spoiler: Captain Wallace isn't the gentleman privateer he appears to be. In fact, he's a ruthless S.O.B. Hope that answers your question. [/QUOTE]
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