Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: Stat the Lady of Pain...so we can overthrow her
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 5853573" data-attributes="member: 53980"><p>I think a middle ground would be the best approach. Don't stat up deities, but offer ideas and suggestions to help DMs stat up their own versions. This is for several reasons. </p><p></p><p>First, it gives the DM the freedom to decide whether mortals are capable of directly threatening deities at all. God slaying might be unsuitable for some campaigns. Even if a DM decides that gods can be killed, it should be up to the DM how powerful (what level) they are. Some DMs might like the idea that 10th level characters can challenge a god, while others might prefer for it be unfeasible before level 30 (or whatever).</p><p></p><p>Secondly, beings at that level of power ought to be at least a little mysterious. They're not like dragons, in that every high-level adventurer probably has a dragon slaying story. If the stats are in a book somewhere, some players will read them, and at that point they become less deities and more high level monsters.</p><p></p><p>Lastly, fighting deities should always be a challenge. This plays a bit into my second point. If the players know a god's stats, they can be much better prepared. Even if they don't mean to metagame, they might. For example, they might opt against getting armor that protects against lightening if they know that Thor ignores lightening resistance, which they might not have done if they hadn't known his stats. If the DM home brews the stats, the players never really know what to expect. They can attempt research, but they're limited to what the DM is willing to share, rather than what they can find in the Monster Manual (or Deities and Demigods). </p><p></p><p>Moreover, a stat block in a book is not designed with your particular party in mind. Even an incredibly dangerous foe can be potentially nullified with the right combo. As such, deity stats should be unique to the campaign (and therefore the party). No designer will ever know a DM's party as well as that DM, himself. As such, it should be up to the DM to put together such a challenging foe. I don't think that a DM should constantly have to custom-design every encounter for his party, but I do think that deities are a special case and deserve the extra attention.</p><p></p><p>With all that said, I think it's likelier than not that we'll see stats for deities. That's been the case in every edition thus far. Nonetheless, I think it would be counterproductive giving stats to every deity. Let's face it, very few groups are ever going to fight Thor, Ao, or The Lady of Pain. It's a waste of pages for most people. As such, I hope they keep the deity stat blocks to a minimum, and focus on excellent descriptions of those beings and good advice for creating the stat blocks yourself.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5853573, member: 53980"] I think a middle ground would be the best approach. Don't stat up deities, but offer ideas and suggestions to help DMs stat up their own versions. This is for several reasons. First, it gives the DM the freedom to decide whether mortals are capable of directly threatening deities at all. God slaying might be unsuitable for some campaigns. Even if a DM decides that gods can be killed, it should be up to the DM how powerful (what level) they are. Some DMs might like the idea that 10th level characters can challenge a god, while others might prefer for it be unfeasible before level 30 (or whatever). Secondly, beings at that level of power ought to be at least a little mysterious. They're not like dragons, in that every high-level adventurer probably has a dragon slaying story. If the stats are in a book somewhere, some players will read them, and at that point they become less deities and more high level monsters. Lastly, fighting deities should always be a challenge. This plays a bit into my second point. If the players know a god's stats, they can be much better prepared. Even if they don't mean to metagame, they might. For example, they might opt against getting armor that protects against lightening if they know that Thor ignores lightening resistance, which they might not have done if they hadn't known his stats. If the DM home brews the stats, the players never really know what to expect. They can attempt research, but they're limited to what the DM is willing to share, rather than what they can find in the Monster Manual (or Deities and Demigods). Moreover, a stat block in a book is not designed with your particular party in mind. Even an incredibly dangerous foe can be potentially nullified with the right combo. As such, deity stats should be unique to the campaign (and therefore the party). No designer will ever know a DM's party as well as that DM, himself. As such, it should be up to the DM to put together such a challenging foe. I don't think that a DM should constantly have to custom-design every encounter for his party, but I do think that deities are a special case and deserve the extra attention. With all that said, I think it's likelier than not that we'll see stats for deities. That's been the case in every edition thus far. Nonetheless, I think it would be counterproductive giving stats to every deity. Let's face it, very few groups are ever going to fight Thor, Ao, or The Lady of Pain. It's a waste of pages for most people. As such, I hope they keep the deity stat blocks to a minimum, and focus on excellent descriptions of those beings and good advice for creating the stat blocks yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: Stat the Lady of Pain...so we can overthrow her
Top