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5e: Stat the Lady of Pain...so we can overthrow her
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<blockquote data-quote="E-1000" data-source="post: 8774436" data-attributes="member: 7037639"><p>I'm going to give my own two copper pieces on this debate. Over four years after the last post, but hey.</p><p></p><p>There's no intrinsic flaw with the idea of fighting gods, or overgods, or whatever the lady of pain is this week, or whatever. In fact, it's a good idea. A great one! But it's the <em>approach</em> to it that matters.</p><p></p><p>Is anyone here familiar with Roger Wilcox's "disgusting characters" series? If not, here's a link: <a href="http://www.rogermwilcox.com/adnd/" target="_blank">Disgusting Characters</a></p><p>Besides being a funny couple stories, it also does a great job of highlighting the biggest problem with epic/deity/overdeity level play, which is that all too often story gets thrown out. The disgusting characters get to just casually teleport around the multiverse, killing off demon lords, archdevils, and gods left right and center at will. That's a terrible way to run D&D and is immensely boring.</p><p></p><p>Beating gods shouldn't be a matter of killing a bunch of monsters to grind up levels and then teleporting up and telling them "f*ck you". It should be a matter of unearthing ancient weapons and magics, or becoming a god yourself, and using that power the two of you begin subtly manipulating events and raising forces for a climactic final face off that will forever change the fate of the universe. Your actions should be world-shaking at <em>minimum</em>. To face an overgod? One of those mythic beings as far beyond gods as they are above mortals? It should be the utter climax of an epic campaign spanning the events of millennia to even begin to do an event of that caliber justice.</p></blockquote><p></p>
[QUOTE="E-1000, post: 8774436, member: 7037639"] I'm going to give my own two copper pieces on this debate. Over four years after the last post, but hey. There's no intrinsic flaw with the idea of fighting gods, or overgods, or whatever the lady of pain is this week, or whatever. In fact, it's a good idea. A great one! But it's the [I]approach[/I] to it that matters. Is anyone here familiar with Roger Wilcox's "disgusting characters" series? If not, here's a link: [URL='http://www.rogermwilcox.com/adnd/']Disgusting Characters[/URL] Besides being a funny couple stories, it also does a great job of highlighting the biggest problem with epic/deity/overdeity level play, which is that all too often story gets thrown out. The disgusting characters get to just casually teleport around the multiverse, killing off demon lords, archdevils, and gods left right and center at will. That's a terrible way to run D&D and is immensely boring. Beating gods shouldn't be a matter of killing a bunch of monsters to grind up levels and then teleporting up and telling them "f*ck you". It should be a matter of unearthing ancient weapons and magics, or becoming a god yourself, and using that power the two of you begin subtly manipulating events and raising forces for a climactic final face off that will forever change the fate of the universe. Your actions should be world-shaking at [I]minimum[/I]. To face an overgod? One of those mythic beings as far beyond gods as they are above mortals? It should be the utter climax of an epic campaign spanning the events of millennia to even begin to do an event of that caliber justice. [/QUOTE]
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