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5e: Stat the Lady of Pain...so we can overthrow her
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<blockquote data-quote="Willie the Duck" data-source="post: 8776977" data-attributes="member: 6799660"><p>Although apocryphal and hard to verify, it's worth noting that the Lady of Pain has been repeatedly said to be based on Lorraine Williams, who, regardless of where we stand on her now, clearly was not the developers' favorite person at the time of Planescape's development. If this is true, it seems unlikely that they wanted her to be some kind of ultimate author's pet badass. </p><p></p><p></p><p>More than that, it's a central conceit of not just the gameplay style and the type of game style the developers were making, but also how the reality of the world was supposed to operate. Reality is a consensual worldview construct (complete with the epistemological ramifications thereof), and the other side is winning (complete with plucky rebel/freedom fighter motif). Much of WW WoD was interesting big ideas* executed sometimes poorly. I'll be the first to criticize both some of the implementations WW made of their ideas, and their outward communications, but I can't buy paradox as merely papering over a plot-hole -- it's a fundamental part of what they were trying to do with the game. </p><p><span style="font-size: 9px">*or if one wants to be uncharitable, the ideas that sound big if you're a pot-smoking undergrad taking your first philosophy course</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8776977, member: 6799660"] Although apocryphal and hard to verify, it's worth noting that the Lady of Pain has been repeatedly said to be based on Lorraine Williams, who, regardless of where we stand on her now, clearly was not the developers' favorite person at the time of Planescape's development. If this is true, it seems unlikely that they wanted her to be some kind of ultimate author's pet badass. More than that, it's a central conceit of not just the gameplay style and the type of game style the developers were making, but also how the reality of the world was supposed to operate. Reality is a consensual worldview construct (complete with the epistemological ramifications thereof), and the other side is winning (complete with plucky rebel/freedom fighter motif). Much of WW WoD was interesting big ideas* executed sometimes poorly. I'll be the first to criticize both some of the implementations WW made of their ideas, and their outward communications, but I can't buy paradox as merely papering over a plot-hole -- it's a fundamental part of what they were trying to do with the game. [SIZE=1]*or if one wants to be uncharitable, the ideas that sound big if you're a pot-smoking undergrad taking your first philosophy course[/SIZE] [/QUOTE]
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