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[5E]Sunless Citadel Rogues' Gallery (Charwoman Gene)
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<blockquote data-quote="TallIan" data-source="post: 7084144" data-attributes="member: 6853819"><p><strong>Edgar</strong></p><p>Paladin 2</p><p></p><p>[SBLOCK=Mini Stats]</p><p>Passive Perception: 12</p><p>AC: 16</p><p>Initiative: +0</p><p>HP: 20/20 (HD: 2/2d10)</p><p></p><p>Offense:</p><p>Halberd +5 10ft 1d10+3S (Re-roll 1s and 2s)</p><p>Halberd (Bonus action): +5 5ft 1d4+3B (Re-roll 1s and 2s)</p><p>Shortsword: +5 5ft 1d6+3P </p><p>Javelin: +5 30/120 1d6+3P</p><p> </p><p>Devine Sense 3/3</p><p>Lay on Hands 5/10</p><p>Spells:</p><p>Level 1: 2/2 Bless, Command, Wrathful Smite</p><p>[/SBLOCK]</p><p></p><p></p><p>[SBLOCK=Background]Edgar was born to a household warrior of a frontier lord. His father served his lord with distinction and as a reward Edgar was squired to the lord's son to train as something more than a common soldier. It was a high honour, as Edgar would have the opportunity to reach above his station and maybe gain a knighthood.</p><p> </p><p>Edgar and his master served alongside the neighbouring dwarf forces fighting goblins. Edgar's master led a small group into battle against some goblin slavers, leaving Edgar to guard the horses. Edgar watched as his master was cut down by the evil creatures and his hopes of social advancement flow away with his master’s blood.</p><p></p><p>Edgar's warband narrowly won the battle, but Edgar was blind to the victory. Standing over his master's body Edgar returned to reality only when their dwarf allies came to their aid. Looking around Edgar saw the butchery of the battle and he vowed then before the priest, Tordak, that he would hunt out evil everywhere and snuff it out. The two left the army shortly after to hunt out evil on their own. Initially following Ilmater under the tutelage of Tordak, Edgar has since turned to Torm, finding the teaching of Ilmater too accepting of one’s fate.[/SBLOCK]</p><p></p><p>[SBLOCK=Features]</p><p>LG</p><p><strong>Human</strong> (Variant)</p><p>Increase two ability scores by one (STR, CON)</p><p>Gain 1 feat: Polearm Master</p><p>Gain 1 skill: Perception</p><p>Languages: Common , Elvin</p><p></p><p><strong>Paladin 1</strong></p><p>HD: d10 </p><p>Armour Proficiencies: All Armour, Shields</p><p>Weapon Proficiencies: Simple, Martial</p><p>Saves: WIS, CHA</p><p>Skills: Persuation, Religion</p><p>Devine Sense: As an action you can detect fiends, celestial or undead or consecrated or desecrated ground within 60ft. 1+CHA mod per LR</p><p>Lay on hands: 5xlvl Pool of HP, touch one creature to heal or spend 5HP to cure poison or disease.</p><p><strong>Paladin 2</strong></p><p><strong></strong>Fighting Style (Great weapon Fighting)</p><p>Spellcasting</p><p>Divine Smite: 2d8 radiant damage if you spend a spell slot after hitting an enemy. +1d8 vs undead or fiends, +1d8 per spell level above 1st</p><p></p><p><strong>Soldier</strong></p><p>Skills: Athletics, Intimidation</p><p>Tools: Gaming set (Dice), Land vehicles</p><p>Military Rank: Your rank is recognised by your former organisation, you can gain access to military establishments friendly to your former organisation.</p><p></p><p><strong>FEATS</strong>: Polearm Master: Bonus action attack with glaive, halberd or quarterstaff. AoO when creatures enter your reach while wielding glaive, halberd, pike or quarterstaff.[/SBLOCK]</p><p></p><p>[SBLOCK=Abilities and saves]</p><p>ABILITIES (mod/save)</p><p>STR: 16 (+3/+3)</p><p>DEX:10 (0/0)</p><p>CON:14(+2/+2)</p><p>INT:10(0/0)[/B]</p><p><strong>*WIS: 10(0/+2)</strong></p><p><strong>*CHA: 14(+2/+4)</strong></p><p></p><p>AC: AC: 16 (16 Chain)</p><p>Initiative: +0</p><p>HP: 20/20 (HD: 2/2d10)</p><p>Proficiency bonus: +2</p><p></p><p>OFFENCE:</p><p>Halberd +5 10ft 1d10+3S</p><p>Halberd (Bonus action): +5 5ft 1d4+3B</p><p>Shortsword: +5 5ft 1d6+3P </p><p>Javelin: +5 30/120 1d6+3P</p><p></p><p>SKILLS:</p><p><strong>*Athletics: +5</strong></p><p></p><p>Acrobatics: 0</p><p>Sleight of Hand: 0</p><p>Stealth: 0</p><p></p><p>Arcana: +0</p><p>History: +0</p><p>Investigation: +0</p><p>Nature: +0</p><p><strong>*Religion: +2</strong></p><p></p><p>Animal Handling: +0</p><p>Insight: +0</p><p>Medicine: +0</p><p><strong>*Perception: +2</strong></p><p>Survival: +0</p><p></p><p>Deception: +2</p><p><strong>*Intimidation: +4</strong></p><p>Performance: +2</p><p><strong>*Persuasion: +4</strong></p><p></p><p>Passive Perception: 12[/SBLOCK]</p><p>[SBLOCK=Equipment]</p><p>Chain Mail</p><p>Halberd</p><p>Shortsword</p><p>Javelin (5)</p><p>Explorers Pack (bedroll, mess kit, tinderbox, torches(10), rations (10), waterskin)</p><p>Rank Insignia (sergeant)</p><p>Holy Symbol (Silver medallion shaped like a gauntlet)</p><p>Trophy (Warg teeth attached to holy symbol necklace)</p><p>Bone Dice</p><p>Common Clothes</p><p>Belt Pouch</p><p></p><p>PP GP EP SP CP</p><p>0 7 0 0 0</p><p>[/SBLOCK]</p><p>[SBLOCK=description]</p><p>DESCRIPTION</p><p>Edgar is tall and well built. Years of practice and fighting with weapons have given him a very athletic physique. Equally his time at war has left many scars on his body and face, though none are disfiguring. His charm comes from light hearted joking with friends and an optimistic view on every situation. His mood visibly darkens at the mention of goblins, bugbears and slavery, and he will do anything to stop them.</p><p></p><p>TRAITS</p><p>Personality: I face problems head on. A simple, direct solution is the best path to success.</p><p>Ideal: Good must prevail, I’ll do anything to ensure that evil does no succeed.</p><p>Bond: I’ll never forget the violent death my master suffered or the enemies who dealt it.</p><p>Flaw: My hatred of my enemies is blind and unreasoning. [/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7084144, member: 6853819"] [B]Edgar[/B] Paladin 2 [SBLOCK=Mini Stats] Passive Perception: 12 AC: 16 Initiative: +0 HP: 20/20 (HD: 2/2d10) Offense: Halberd +5 10ft 1d10+3S (Re-roll 1s and 2s) Halberd (Bonus action): +5 5ft 1d4+3B (Re-roll 1s and 2s) Shortsword: +5 5ft 1d6+3P Javelin: +5 30/120 1d6+3P Devine Sense 3/3 Lay on Hands 5/10 Spells: Level 1: 2/2 Bless, Command, Wrathful Smite [/SBLOCK] [SBLOCK=Background]Edgar was born to a household warrior of a frontier lord. His father served his lord with distinction and as a reward Edgar was squired to the lord's son to train as something more than a common soldier. It was a high honour, as Edgar would have the opportunity to reach above his station and maybe gain a knighthood. Edgar and his master served alongside the neighbouring dwarf forces fighting goblins. Edgar's master led a small group into battle against some goblin slavers, leaving Edgar to guard the horses. Edgar watched as his master was cut down by the evil creatures and his hopes of social advancement flow away with his master’s blood. Edgar's warband narrowly won the battle, but Edgar was blind to the victory. Standing over his master's body Edgar returned to reality only when their dwarf allies came to their aid. Looking around Edgar saw the butchery of the battle and he vowed then before the priest, Tordak, that he would hunt out evil everywhere and snuff it out. The two left the army shortly after to hunt out evil on their own. Initially following Ilmater under the tutelage of Tordak, Edgar has since turned to Torm, finding the teaching of Ilmater too accepting of one’s fate.[/SBLOCK] [SBLOCK=Features] LG [B]Human[/B] (Variant) Increase two ability scores by one (STR, CON) Gain 1 feat: Polearm Master Gain 1 skill: Perception Languages: Common , Elvin [B]Paladin 1[/B] HD: d10 Armour Proficiencies: All Armour, Shields Weapon Proficiencies: Simple, Martial Saves: WIS, CHA Skills: Persuation, Religion Devine Sense: As an action you can detect fiends, celestial or undead or consecrated or desecrated ground within 60ft. 1+CHA mod per LR Lay on hands: 5xlvl Pool of HP, touch one creature to heal or spend 5HP to cure poison or disease. [B]Paladin 2 [/B]Fighting Style (Great weapon Fighting) Spellcasting Divine Smite: 2d8 radiant damage if you spend a spell slot after hitting an enemy. +1d8 vs undead or fiends, +1d8 per spell level above 1st [B]Soldier[/B] Skills: Athletics, Intimidation Tools: Gaming set (Dice), Land vehicles Military Rank: Your rank is recognised by your former organisation, you can gain access to military establishments friendly to your former organisation. [B]FEATS[/B]: Polearm Master: Bonus action attack with glaive, halberd or quarterstaff. AoO when creatures enter your reach while wielding glaive, halberd, pike or quarterstaff.[/SBLOCK] [SBLOCK=Abilities and saves] ABILITIES (mod/save) STR: 16 (+3/+3) DEX:10 (0/0) CON:14(+2/+2) INT:10(0/0)[/B] [B]*WIS: 10(0/+2) *CHA: 14(+2/+4)[/B] AC: AC: 16 (16 Chain) Initiative: +0 HP: 20/20 (HD: 2/2d10) Proficiency bonus: +2 OFFENCE: Halberd +5 10ft 1d10+3S Halberd (Bonus action): +5 5ft 1d4+3B Shortsword: +5 5ft 1d6+3P Javelin: +5 30/120 1d6+3P SKILLS: [B]*Athletics: +5[/B] Acrobatics: 0 Sleight of Hand: 0 Stealth: 0 Arcana: +0 History: +0 Investigation: +0 Nature: +0 [B]*Religion: +2[/B] Animal Handling: +0 Insight: +0 Medicine: +0 [B]*Perception: +2[/B] Survival: +0 Deception: +2 [B]*Intimidation: +4[/B] Performance: +2 [B]*Persuasion: +4[/B] Passive Perception: 12[/SBLOCK] [SBLOCK=Equipment] Chain Mail Halberd Shortsword Javelin (5) Explorers Pack (bedroll, mess kit, tinderbox, torches(10), rations (10), waterskin) Rank Insignia (sergeant) Holy Symbol (Silver medallion shaped like a gauntlet) Trophy (Warg teeth attached to holy symbol necklace) Bone Dice Common Clothes Belt Pouch PP GP EP SP CP 0 7 0 0 0 [/SBLOCK] [SBLOCK=description] DESCRIPTION Edgar is tall and well built. Years of practice and fighting with weapons have given him a very athletic physique. Equally his time at war has left many scars on his body and face, though none are disfiguring. His charm comes from light hearted joking with friends and an optimistic view on every situation. His mood visibly darkens at the mention of goblins, bugbears and slavery, and he will do anything to stop them. TRAITS Personality: I face problems head on. A simple, direct solution is the best path to success. Ideal: Good must prevail, I’ll do anything to ensure that evil does no succeed. Bond: I’ll never forget the violent death my master suffered or the enemies who dealt it. Flaw: My hatred of my enemies is blind and unreasoning. [/SBLOCK] [/QUOTE]
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