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5E Survivor - Subclasses (Part VI: Fighters)
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<blockquote data-quote="CleverNickName" data-source="post: 8777702" data-attributes="member: 50987"><p>Let's wrap our commentary in SPOILER tags, so that the thread stays clean and easy to read for the voters. My two coppers:</p><p>[SPOILER=Echo Knight love]I don't think it's going to win, because it's probably one of the least-played subclasses on the list. It was written by Matt Mercer and released as part of the Wildemount campaign setting, but it wasn't featured prominently in <em>Critical Role's </em>Campaign 2...so even the CR fans are probably going to give it a miss. So before it gets sent to the basement along with every other non-PHB subclass, I'd like to tell ya'll a little bit about what you're missing.</p><p></p><p>Flavor-wise, an "echo knight" is a fighter who can create small fractures in time. These fractures allow him to slip between two different moments in time, creating an "echo" of his presence elsewhere in alternate timelines. Basically he's in two places at once. In game mechanics, this means that he creates a copy of himself in an unoccupied space within 15 feet. Once it's on the board, the knight can use his bonus action to swap places with his echo, and can make his own Attacks originate from the echo. As he gains levels, he can do more things with an echo, like seeing through its eyes, or sacrifice it to teleport, or use it to heal.</p><p></p><p>It's such an original concept--way more creative than YASS (Yet Another Spell Sword), and more useful than your garden variety summoner/controller. If you like battlefield control and fighters, you will probably like Echo Knight.[/SPOILER]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8777702, member: 50987"] Let's wrap our commentary in SPOILER tags, so that the thread stays clean and easy to read for the voters. My two coppers: [SPOILER=Echo Knight love]I don't think it's going to win, because it's probably one of the least-played subclasses on the list. It was written by Matt Mercer and released as part of the Wildemount campaign setting, but it wasn't featured prominently in [I]Critical Role's [/I]Campaign 2...so even the CR fans are probably going to give it a miss. So before it gets sent to the basement along with every other non-PHB subclass, I'd like to tell ya'll a little bit about what you're missing. Flavor-wise, an "echo knight" is a fighter who can create small fractures in time. These fractures allow him to slip between two different moments in time, creating an "echo" of his presence elsewhere in alternate timelines. Basically he's in two places at once. In game mechanics, this means that he creates a copy of himself in an unoccupied space within 15 feet. Once it's on the board, the knight can use his bonus action to swap places with his echo, and can make his own Attacks originate from the echo. As he gains levels, he can do more things with an echo, like seeing through its eyes, or sacrifice it to teleport, or use it to heal. It's such an original concept--way more creative than YASS (Yet Another Spell Sword), and more useful than your garden variety summoner/controller. If you like battlefield control and fighters, you will probably like Echo Knight.[/SPOILER] [/QUOTE]
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