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[5e] Tales from the yawning portal too easy
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<blockquote data-quote="5ekyu" data-source="post: 7314818" data-attributes="member: 6919838"><p>Lets see</p><p></p><p>assumption 4th level fighter with +2 con assume avg results has 12+8+8+8= 36hp.</p><p>If we assume con 16 it goes to 48</p><p></p><p>One shot from breath averages 49 and required a DC14 dex save which is likely not the best save for the fighter.</p><p></p><p>So assuming fresh but not buffed the odds of the fighter (tough guy) not getting one-shotted by the first acid spray is like... less than half. </p><p></p><p>A good lesson in what the DMG says about using higher CR critters and which apparently their own writers did not consider.</p><p></p><p>that is without magic support to cut that damage down so whether or not you have the ability to give everyone acid resistance is pretty big.</p><p></p><p>Add in the lair advantage... it gets worse of course.</p><p></p><p>As a rule normally: </p><p>i would work to get acid resistance and to not give a dragon more than two targets in any one stream. (terrain there may hurt that.)</p><p>i would look for getting the ability to withdraw. Many times your ability to recover if unmolested for just a few rounds is good and better than the monsters, so a few shots in and withdraw is good if you can repeat it even two times over say a 15m span. (here terrain makes that difficult.) </p><p></p><p>In truth, a common "dragon tactic" calls for the dragon to withdraw for 2-3 rounds to recharge breath but with a 30' breath that may not be the best choice for the dragon. if you can drop maybe 30 hits on the dragon during each pass and you then can recover your losses during the interim by somehow getting enough cover/distance circumstances to let you heal up) then each pass turns into a net plus for you... until the dragon changes tactics and weighs in for sustained melee plus breath.</p><p></p><p>the math gets better at 5th level chars given the increase in output and spells, but frankly, i agree the odds are pretty slim looking without some idea of any unusual assets you have.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7314818, member: 6919838"] Lets see assumption 4th level fighter with +2 con assume avg results has 12+8+8+8= 36hp. If we assume con 16 it goes to 48 One shot from breath averages 49 and required a DC14 dex save which is likely not the best save for the fighter. So assuming fresh but not buffed the odds of the fighter (tough guy) not getting one-shotted by the first acid spray is like... less than half. A good lesson in what the DMG says about using higher CR critters and which apparently their own writers did not consider. that is without magic support to cut that damage down so whether or not you have the ability to give everyone acid resistance is pretty big. Add in the lair advantage... it gets worse of course. As a rule normally: i would work to get acid resistance and to not give a dragon more than two targets in any one stream. (terrain there may hurt that.) i would look for getting the ability to withdraw. Many times your ability to recover if unmolested for just a few rounds is good and better than the monsters, so a few shots in and withdraw is good if you can repeat it even two times over say a 15m span. (here terrain makes that difficult.) In truth, a common "dragon tactic" calls for the dragon to withdraw for 2-3 rounds to recharge breath but with a 30' breath that may not be the best choice for the dragon. if you can drop maybe 30 hits on the dragon during each pass and you then can recover your losses during the interim by somehow getting enough cover/distance circumstances to let you heal up) then each pass turns into a net plus for you... until the dragon changes tactics and weighs in for sustained melee plus breath. the math gets better at 5th level chars given the increase in output and spells, but frankly, i agree the odds are pretty slim looking without some idea of any unusual assets you have. [/QUOTE]
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[5e] Tales from the yawning portal too easy
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