Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DogBackward" data-source="post: 6025652" data-attributes="member: 50642"><p>Ignoring Steely_Dan's apparent and mysterious vendetta against you, you won't find many people who claim that an ogre would be a threat to a 5th level Fighter. Even back in 3e, ogres were only CR 2-3. The point isn't that one ogre is still a threat to a 5th level Fighter or a 10th level party, it's that ogres <em>in general</em> are still a threat to higher level groups.</p><p></p><p>In older editions, your AC and attack bonuses scaled too much with level, meaning that after you got a few levels higher than a certain threat... it was almost pointless to face them. They'd nearly always miss or fail a save, and you'd almost always hit or pass a save. What 5e is doing is flattening the math involved, so that (once they realize that monsters need to get a +2 or +3 to hit like PC's) low-level combatants can still hit high-level combatants. The difference now comes from HP and damage.</p><p></p><p>It's <em>possible</em> for a level 1 party to beat an ogre, but not likely (again, once they add the proficiency bonus for monsters). You'll have to be very very good to knock down their high HP before their high damage takes out your low HP. An ogre will be an easy target for a 5th level Fighter... but a 5th level Fighter is far more likely to be fighting 2d4+3 ogres than he is to be Fighting a lone ogre. A 10th level group can probably face down a veritable <em>army</em> of ogres... but the important part is that the ogres can still hit them. They can still deal damage, and <em>enough</em> damage will still kill.</p><p></p><p>It's because of this that you can still use iconic enemies in late-game events without resorting to a dozen different stat blocks for different character levels just to allow a certain type of monster to remain relevant. Also, it'll probably cut down on the number of silly portmanteaus. By the time you hit 10th level, you shouldn't have to fight a "Duskogre Knobslobber" just so the DM can have an ogre uprising that actually has a chance of threatening the group.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 6025652, member: 50642"] Ignoring Steely_Dan's apparent and mysterious vendetta against you, you won't find many people who claim that an ogre would be a threat to a 5th level Fighter. Even back in 3e, ogres were only CR 2-3. The point isn't that one ogre is still a threat to a 5th level Fighter or a 10th level party, it's that ogres [i]in general[/i] are still a threat to higher level groups. In older editions, your AC and attack bonuses scaled too much with level, meaning that after you got a few levels higher than a certain threat... it was almost pointless to face them. They'd nearly always miss or fail a save, and you'd almost always hit or pass a save. What 5e is doing is flattening the math involved, so that (once they realize that monsters need to get a +2 or +3 to hit like PC's) low-level combatants can still hit high-level combatants. The difference now comes from HP and damage. It's [i]possible[/i] for a level 1 party to beat an ogre, but not likely (again, once they add the proficiency bonus for monsters). You'll have to be very very good to knock down their high HP before their high damage takes out your low HP. An ogre will be an easy target for a 5th level Fighter... but a 5th level Fighter is far more likely to be fighting 2d4+3 ogres than he is to be Fighting a lone ogre. A 10th level group can probably face down a veritable [i]army[/i] of ogres... but the important part is that the ogres can still hit them. They can still deal damage, and [i]enough[/i] damage will still kill. It's because of this that you can still use iconic enemies in late-game events without resorting to a dozen different stat blocks for different character levels just to allow a certain type of monster to remain relevant. Also, it'll probably cut down on the number of silly portmanteaus. By the time you hit 10th level, you shouldn't have to fight a "Duskogre Knobslobber" just so the DM can have an ogre uprising that actually has a chance of threatening the group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
Top