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5e: the demystification of monsters?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 6025653" data-attributes="member: 23094"><p>Here, I'll do the math for you.</p><p></p><p>Ogre: AC 15, 32 HP, +4 to hit, 2d8+4 Bludgeoning Damage</p><p></p><p>5th-Level Fighter: AC 18 (Banded + Shield); 44 HP (+2 Con), +7 to hit (+4 Fighter, +3 Strength), 1d8+3 damage (Longsword, +3 Str), 2d8 Expertise Dice</p><p></p><p>Assuming the Fighter uses no combat maneuvers at all:</p><p></p><p>Ogre Damage per Round: Chance to Hit * Damage</p><p>(6/20) * 2d8+4 + (1/20) * 20</p><p>(6/20) * (13) + (1/20) * 20</p><p>=</p><p>4.9 damage per round</p><p></p><p>It takes him ~9 rounds to kill a single 5th-level fighter. Meanwhile, the 5th-level fighter is doing:</p><p></p><p>Fighter Damage per Round: Chance to Hit * Damage</p><p>(12/20) * 1d8+3 + (1/20) * 11</p><p>(12/20) * (7.5) + (1/20) * 11</p><p>=</p><p>5.1 damage per round</p><p></p><p>It takes the Fighter ~6.3 rounds to kill the Ogre. A 5th-level Fighter, on average, easily beats an ogre. Therefore, if a 5th-level Fighter, one-on-one, can easily handle an ogre, how is a single ogre supposed to be a threat to a <strong>10th-level</strong> Fighter <strong>plus</strong> his 3-5 10th-level friends?</p><p></p><p>The easy answer is: It's not.</p><p></p><p>BUT WAIT! There's more!</p><p></p><p>The fighter actuall has 2d8 Expertise dice per round. Assuming he does nothing but Parry (which is probably suboptimal), that drops the ogre's damage:</p><p></p><p>Ogre Damage per Round: Chance to Hit * Damage</p><p>(6/20) * 2d8+4-2d8 + (1/20) * 20-2d8</p><p>(6/20) * (4) + (1/20) * 11</p><p>=</p><p>1.75 damage per round</p><p></p><p>Or, in other words, by making pretty suboptimal choices, the 5th-level Fighter increases his average survival time to <strong>25 rounds</strong>.</p><p></p><p>Yeah, the standard ogre is not a meaningful threat to even a 5th-level fighter, let alone a 10th-level party.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 6025653, member: 23094"] Here, I'll do the math for you. Ogre: AC 15, 32 HP, +4 to hit, 2d8+4 Bludgeoning Damage 5th-Level Fighter: AC 18 (Banded + Shield); 44 HP (+2 Con), +7 to hit (+4 Fighter, +3 Strength), 1d8+3 damage (Longsword, +3 Str), 2d8 Expertise Dice Assuming the Fighter uses no combat maneuvers at all: Ogre Damage per Round: Chance to Hit * Damage (6/20) * 2d8+4 + (1/20) * 20 (6/20) * (13) + (1/20) * 20 = 4.9 damage per round It takes him ~9 rounds to kill a single 5th-level fighter. Meanwhile, the 5th-level fighter is doing: Fighter Damage per Round: Chance to Hit * Damage (12/20) * 1d8+3 + (1/20) * 11 (12/20) * (7.5) + (1/20) * 11 = 5.1 damage per round It takes the Fighter ~6.3 rounds to kill the Ogre. A 5th-level Fighter, on average, easily beats an ogre. Therefore, if a 5th-level Fighter, one-on-one, can easily handle an ogre, how is a single ogre supposed to be a threat to a [b]10th-level[/b] Fighter [b]plus[/b] his 3-5 10th-level friends? The easy answer is: It's not. BUT WAIT! There's more! The fighter actuall has 2d8 Expertise dice per round. Assuming he does nothing but Parry (which is probably suboptimal), that drops the ogre's damage: Ogre Damage per Round: Chance to Hit * Damage (6/20) * 2d8+4-2d8 + (1/20) * 20-2d8 (6/20) * (4) + (1/20) * 11 = 1.75 damage per round Or, in other words, by making pretty suboptimal choices, the 5th-level Fighter increases his average survival time to [b]25 rounds[/b]. Yeah, the standard ogre is not a meaningful threat to even a 5th-level fighter, let alone a 10th-level party. [/QUOTE]
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