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General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
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<blockquote data-quote="slobo777" data-source="post: 6025688" data-attributes="member: 6694877"><p>IMO default to always Parry is optimal in a lot of cases. Exception is only when you can near-guarantee a kill by adding Deadly Strike.</p><p></p><p>This will need fixing, either by increasing monster damage (unlikely) or reducing power of Parry (more likely - I expect it will drop a die type, or similar).</p><p></p><p>A quick Monte-Carlo, three Level 1 Guardian Fighter Dwarves (Survivor Specialty) versus 3 Ogres, with preference to Protect and Parry when Ogres hit:</p><p></p><p>[code]</p><p> TPK: 49% {49384/100000}</p><p></p><p> Completed adventure: 51%</p><p> two dwarves died 0% {160 events}</p><p> one dwarf died 4% </p><p> badly injured 0% {353 events}</p><p> moderate injuries 22% </p><p> light injuries 24% </p><p> not a scratch 1% {270 events}</p><p>[/code]Same again, with preference to Deadly Strike:</p><p></p><p>[code]</p><p> TPK: 60% {60412/100000}</p><p></p><p> Completed adventure: 40%</p><p> two dwarves died 1% {534 events}</p><p> one dwarf died 6% </p><p> badly injured 0% {371 events}</p><p> moderate injuries 17% </p><p> light injuries 15% </p><p> not a scratch 1% {371 events}</p><p>[/code] . . . so damage reduction by Parry and Protect seems to be pretty good versus Ogres.</p><p></p><p>Also, level 1 fighters can handle an equal number of ogres, but it's well beyond usual challenge level.</p><p></p><p>Edit: Ran 100,000 just to be sure. Although in practice 1000 gets within +-1% most of the time.</p></blockquote><p></p>
[QUOTE="slobo777, post: 6025688, member: 6694877"] IMO default to always Parry is optimal in a lot of cases. Exception is only when you can near-guarantee a kill by adding Deadly Strike. This will need fixing, either by increasing monster damage (unlikely) or reducing power of Parry (more likely - I expect it will drop a die type, or similar). A quick Monte-Carlo, three Level 1 Guardian Fighter Dwarves (Survivor Specialty) versus 3 Ogres, with preference to Protect and Parry when Ogres hit: [code] TPK: 49% {49384/100000} Completed adventure: 51% two dwarves died 0% {160 events} one dwarf died 4% badly injured 0% {353 events} moderate injuries 22% light injuries 24% not a scratch 1% {270 events} [/code]Same again, with preference to Deadly Strike: [code] TPK: 60% {60412/100000} Completed adventure: 40% two dwarves died 1% {534 events} one dwarf died 6% badly injured 0% {371 events} moderate injuries 17% light injuries 15% not a scratch 1% {371 events} [/code] . . . so damage reduction by Parry and Protect seems to be pretty good versus Ogres. Also, level 1 fighters can handle an equal number of ogres, but it's well beyond usual challenge level. Edit: Ran 100,000 just to be sure. Although in practice 1000 gets within +-1% most of the time. [/QUOTE]
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