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General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
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<blockquote data-quote="triqui" data-source="post: 6025821" data-attributes="member: 57948"><p>I see two problems with your example. The first one, is that a combat does not need with a PC dead to be "a threat" or "meaningful". indeed, the CR system implies that the PC *win* the battle, but they lose a few resources in the process. A game where the PC have 50% chance to win an encounter is not balanced, is a game with 2 encounters length on average.</p><p></p><p>The second problem with your example is taht you are using *one* ogre. Sayiing that one single ogre is not a threat to a lvl 5 party has the same flawed logic that saying one single goblin is not a threat for a lvl 1 party. It's not, but it's not supposed to be encountered like that. You face groups of goblins, and, at lvl 5, you face groups of ogres. A second ogre hitting the all-parry fighter pose a much bigger threat. At level 10, 3vs1 ogres can also pose a threat. And remember: posing a threat does not mean the NPC have 50% chance to win and kill the party. The purpose of encounters is not to roll new characters every second combat. If the ogres die, and drain a meaningful part of the party resources, then they are properly designed.</p></blockquote><p></p>
[QUOTE="triqui, post: 6025821, member: 57948"] I see two problems with your example. The first one, is that a combat does not need with a PC dead to be "a threat" or "meaningful". indeed, the CR system implies that the PC *win* the battle, but they lose a few resources in the process. A game where the PC have 50% chance to win an encounter is not balanced, is a game with 2 encounters length on average. The second problem with your example is taht you are using *one* ogre. Sayiing that one single ogre is not a threat to a lvl 5 party has the same flawed logic that saying one single goblin is not a threat for a lvl 1 party. It's not, but it's not supposed to be encountered like that. You face groups of goblins, and, at lvl 5, you face groups of ogres. A second ogre hitting the all-parry fighter pose a much bigger threat. At level 10, 3vs1 ogres can also pose a threat. And remember: posing a threat does not mean the NPC have 50% chance to win and kill the party. The purpose of encounters is not to roll new characters every second combat. If the ogres die, and drain a meaningful part of the party resources, then they are properly designed. [/QUOTE]
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