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General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 6026354" data-attributes="member: 23094"><p>No? It's just a useful baseline.</p><p></p><p>I mean, if [MENTION=6694877]slobo777[/MENTION] had run the 3 1st-level Fighters against 2 ogres, they'd have just done better than his report states. There's nothing mandating that there be 3 ogres there.</p><p></p><p>Moreover, 4E, through minions, encourages having lots more monsters than players without bogging things down, and through elites and solos, much fewer monsters than players without making the action economy work too hard in the PC's favors.</p><p></p><p>Additionally, 3E had a baseline of one equal-level* monster <strong>per party</strong>, so I can hardly see how 4E was somehow the outlier in this case.</p><p></p><p>* Measured as CR.</p><p></p><p></p><p></p><p>I don't think D&D has ever focused on 50/50 encounters (as in, 50% chance the PCs win, 50% chance the PCs lose). The PCs are, generally speaking, supposed to win the encounters they ... encounter. Every other combat being a TPK doesn't match any edition I've ever played, RC or 2nd through 4th.</p><p></p><p></p><p></p><p>But, this is not any different than tons of, say, basic kobold warriors in 3E, or even minion kobolds in 4E, against high-level players. At some point, you get to where you're rolling enough 20s that <em>anything</em> is a threat.</p><p></p><p>The whole point of bounded accuracy is that you aren't supposed to <strong>need</strong> an army shooting for nat-20s to threaten higher-level PCs with lower-level monsters.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 6026354, member: 23094"] No? It's just a useful baseline. I mean, if [MENTION=6694877]slobo777[/MENTION] had run the 3 1st-level Fighters against 2 ogres, they'd have just done better than his report states. There's nothing mandating that there be 3 ogres there. Moreover, 4E, through minions, encourages having lots more monsters than players without bogging things down, and through elites and solos, much fewer monsters than players without making the action economy work too hard in the PC's favors. Additionally, 3E had a baseline of one equal-level* monster [b]per party[/b], so I can hardly see how 4E was somehow the outlier in this case. * Measured as CR. I don't think D&D has ever focused on 50/50 encounters (as in, 50% chance the PCs win, 50% chance the PCs lose). The PCs are, generally speaking, supposed to win the encounters they ... encounter. Every other combat being a TPK doesn't match any edition I've ever played, RC or 2nd through 4th. But, this is not any different than tons of, say, basic kobold warriors in 3E, or even minion kobolds in 4E, against high-level players. At some point, you get to where you're rolling enough 20s that [i]anything[/i] is a threat. The whole point of bounded accuracy is that you aren't supposed to [b]need[/b] an army shooting for nat-20s to threaten higher-level PCs with lower-level monsters. [/QUOTE]
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