Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6028264" data-attributes="member: 6674889"><p>Arnold voice : That's fantastic.</p><p></p><p>Reminds me of a principle in piano playing, where when you approach a crescendo you lower your volume on purpose to accentuate the change in levels, for an even greater dynamics. So, the literary / D&D equivalent would be to start off more mundane and then throw in--BAM--some filthy creature that just rips stuff apart. You don't have your big bad ghost or alien visible full-frame every frame from the start of the movie, so to speak. You catch glimpses, you notice its presence indirectly, furtively.</p><p></p><p>Pedestrian use of monsters -- do not want.</p><p></p><p>/note : that's not just a question of DM style, but overall tone that's set in the PHB, and also related to the expectation of PCs owning christmass trees of magic items. no no no. I like being in the shadow of the colossus, but if you are the scurrying rats trying to get away from the terrasque, it should be hidden by the fact that YOU are the hunted, you must be cowering in the corners, feeling its T-Rex stomps approaching from the distance. This is what I want. Not everyone having bloodclaw bastard swords from level 3 onward, or wands of CLW or mithril bps. Gotta find it, or make it. Or go out to seek it. </p><p></p><p>Agree with the premise of the OP : Monsters should be mystical and memorable! perhaps rarity is not the only mechanism to implement that, but it should be one of them</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6028264, member: 6674889"] Arnold voice : That's fantastic. Reminds me of a principle in piano playing, where when you approach a crescendo you lower your volume on purpose to accentuate the change in levels, for an even greater dynamics. So, the literary / D&D equivalent would be to start off more mundane and then throw in--BAM--some filthy creature that just rips stuff apart. You don't have your big bad ghost or alien visible full-frame every frame from the start of the movie, so to speak. You catch glimpses, you notice its presence indirectly, furtively. Pedestrian use of monsters -- do not want. /note : that's not just a question of DM style, but overall tone that's set in the PHB, and also related to the expectation of PCs owning christmass trees of magic items. no no no. I like being in the shadow of the colossus, but if you are the scurrying rats trying to get away from the terrasque, it should be hidden by the fact that YOU are the hunted, you must be cowering in the corners, feeling its T-Rex stomps approaching from the distance. This is what I want. Not everyone having bloodclaw bastard swords from level 3 onward, or wands of CLW or mithril bps. Gotta find it, or make it. Or go out to seek it. Agree with the premise of the OP : Monsters should be mystical and memorable! perhaps rarity is not the only mechanism to implement that, but it should be one of them [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e: the demystification of monsters?
Top