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[5e] The Lichway - Old School Dungeon with new school rules.
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<blockquote data-quote="Dr Simon" data-source="post: 6435591" data-attributes="member: 21938"><p>This is combining two things I want to have a go at playing. The 5th Edition rules, and an adventure from White Dwarf issue 9 (from 1978) called The Lichway, by Albie Fiore. If you read my WD reviews from a couple of years back, you'll have seen me raving about this adventure, which is a neat little dungeon crawl of the old style, but with some great touches, and easy enough to convert to other rules.</p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?390091-The-Lichway-IC-Thread&p=6454458" target="_blank">IC Thread</a></p><p><a href="http://www.enworld.org/forum/showthread.php?383765-Rogues-Gallery-The-Lichway&p=6443147" target="_blank">Rogues Gallery</a></p><p></p><p>Adventure background, to be used to provide motivation to your characters:</p><p></p><p>The Sandlanders were a dour coastal people who valued their material wealth above all else. Their dead, and their wordly goods, were ferried across the vast Korm Basin to a cavern at the end, where their priesthood received them into the Crypt of Life, a complex otherwise known as the Lichway. For many generations now, however, no barges have travelled down the Korm Basin to the Lichway. An earthquake and successive assaults by lizardmen, drove the Sandlanders away and the Lichway was abandoned, but it is rumoured that the vast wealth of the Sandlanders remains hidden somewhere within.</p><p></p><p>That is not to say that others haven't tried to find it. A few months ago the wizardess Dark Odo and some of her henchmen set off in search of the Lichway and never returned. Just a day or so ago, some local men of dubious reputation took a boat down the Korm Basin. And the local woodsman Ferro reports seeing a band of Green Star goblins pursuing some kobolds in that direction.</p><p></p><p>The adventure begins with the party's boat crossing the Korm Basin towards its southern end, where cliffs rise and the great tidal lake continues into a huge vaulted cavern...</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 6435591, member: 21938"] This is combining two things I want to have a go at playing. The 5th Edition rules, and an adventure from White Dwarf issue 9 (from 1978) called The Lichway, by Albie Fiore. If you read my WD reviews from a couple of years back, you'll have seen me raving about this adventure, which is a neat little dungeon crawl of the old style, but with some great touches, and easy enough to convert to other rules. [url=http://www.enworld.org/forum/showthread.php?390091-The-Lichway-IC-Thread&p=6454458]IC Thread[/url] [url=http://www.enworld.org/forum/showthread.php?383765-Rogues-Gallery-The-Lichway&p=6443147]Rogues Gallery[/url] Adventure background, to be used to provide motivation to your characters: The Sandlanders were a dour coastal people who valued their material wealth above all else. Their dead, and their wordly goods, were ferried across the vast Korm Basin to a cavern at the end, where their priesthood received them into the Crypt of Life, a complex otherwise known as the Lichway. For many generations now, however, no barges have travelled down the Korm Basin to the Lichway. An earthquake and successive assaults by lizardmen, drove the Sandlanders away and the Lichway was abandoned, but it is rumoured that the vast wealth of the Sandlanders remains hidden somewhere within. That is not to say that others haven't tried to find it. A few months ago the wizardess Dark Odo and some of her henchmen set off in search of the Lichway and never returned. Just a day or so ago, some local men of dubious reputation took a boat down the Korm Basin. And the local woodsman Ferro reports seeing a band of Green Star goblins pursuing some kobolds in that direction. The adventure begins with the party's boat crossing the Korm Basin towards its southern end, where cliffs rise and the great tidal lake continues into a huge vaulted cavern... [/QUOTE]
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[5e] The Lichway - Old School Dungeon with new school rules.
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