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[5e] The Lichway - Old School Dungeon with new school rules.
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<blockquote data-quote="Steve Gorak" data-source="post: 6442293" data-attributes="member: 15132"><p>I was also thinking of my character being an orphan, to tie-him in with your character and Nissa's church. I think this could work nicely, and our characters could have known one another for a while, perhaps having been brought up together and being friends. I'll also take your lead and merge the accolyte and criminal (spy) backgrounds for flavour.</p><p></p><p>Ethian never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by the priests of knowledge, hoping that they could better help him learn to control his powers. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin.</p><p></p><p>He grew up in the orphanage, but was somewhat aloof during the priest's teachings, preferring to learn how to harness his own powers and sharpen his skills. He has put his knack for influencing others at the disposal of the church, by learning how to gather information and bringing it back to the priesthood. He is friends with Ren and Nissa, with whom he grew up with, and considers them as family.</p><p></p><p>[SBLOCK=My character]</p><p>[ATTACH]65118[/ATTACH]</p><p><strong>Name:</strong> Ethian of Istus</p><p><strong>Sex:</strong> Male</p><p><strong>Race:</strong> Half Elf</p><p><strong>Class/Level:</strong> Sorcerer/1</p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Size:</strong> Medium</p><p><strong>Type (Subtype):</strong> Humanoid (Human, Elf)</p><p><strong>Init:</strong> +3</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 13</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 16 (+3 draconic resilience, +3 dex)</p><p><strong>HP:</strong> 9 (1d6 +2 con, +1 draconic resilience)</p><p><strong>Saves:</strong> Constitution & Charisma</p><p><strong>Special Defenses:</strong> Fey Ancestry: advantage on saving throws against being charmed, and magic can’t put you to sleep.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Melee:</strong> Dagger +5 Attack, 1d4+3 Piercing</p><p><strong>Special Attacks:</strong> Spells (level):known/slots - (0):4, (1):2/2 </p><p></p><p>(0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range</p><p>(0) prestigitation VS, up to 1h duration, 10 ft range</p><p>(0) fire bolt VS 120 ft range 1d10 fire damage</p><p>(0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn</p><p></p><p>(1)shield VS 1 reaction when hit, 1 round duration, +5 to AC</p><p>(1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 16 (+3) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 10 (+0), <strong>Wis</strong> 14 (+1), <strong>Cha</strong> 16 (+3)</p><p>[SPOILER] Base array 15-14-13-12-10-8 +2 half elf to charisma, +1 half elf to constitution and dexterity[/SPOILER]</p><p></p><p><strong>SKILLS</strong> Proficiencies in bold: 2 half elf, 2 Sorcerer, 2 background</p><p>Mod Attribute Name of Skill</p><p>+3 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>+0 (int) History</p><p><strong>+3 (wis) Insight</strong></p><p><strong>+5 (cha) Intimidation</strong></p><p>+0 (int) Investigation</p><p>+1 (wis) Medicine</p><p>+0 (int) Nature</p><p><strong>+3 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p><strong>+5 (dex) Stealth</strong></p><p>+1 (wis) Survival</p><p></p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can’t put you to sleep</p><p><strong>Skill Versatility:</strong> proficient in two skills of your choice</p><p><strong>Languages:</strong> Common, Elven, Goblin (half-elf), Draconic (sorcerer), Orc (background)</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Church Spy</p><p><strong>Feature: Shelter of the Faithful</strong> as acolyte</p><p><strong>Skill Proficiencies:</strong> Deception, Stealth </p><p><strong>Tool Proficiencies:</strong> thieves’ tools</p><p><strong>Language</strong>: 1 extra language</p><p></p><p><strong>Traits:</strong> I would rather make a new friend than a new enemy</p><p><strong>Ideal:</strong> I’m loyal to my friends and to the priests that took me in, not to any ideals, and everyone else can take a trip down the Styx for all I care.</p><p><strong>Bond:</strong> Someone I loved died because of a mistake I made. That will never happen again. Also, I owe my life to the priest who took me in when my </p><p>mother died</p><p><strong>Flaw:</strong> I put too much trust in those who wield power within my temple’s hierarchy</p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Spellcasting:</strong> Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. </p><p><strong>- Draconic Ancestry:</strong> You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.</p><p><strong>- Draconic Resilience:</strong> +1 HP per sorcerer level</p><p></p><p><strong>Proficiencies</strong> Daggers, darts, slings, quarterstaffs, light crossbows</p><p></p><p><strong>Gear: </strong></p><p>Arcane focus (Wand)</p><p>Holy symbol (amulet, kept hidden)</p><p>A dungeoneer’s pack</p><p>One dagger</p><p></p><p>A crow bar, a set o f dark common clothes including a hood, and a belt pouch containing 15 gp</p><p></p><p>Also, as backup:</p><p>A bit of fleece (minor illusion), a pinch of sand, kept in belt pouch</p><p></p><p><strong>Money: 15 gp</strong></p><p></p><p></p><p><strong>Physical Appearance:</strong></p><p>Ethian is a thin half elf, 5 foot 8 inches tall, and weighs 150 poinds. He has pale skin, gold eyes and dark brown hair.</p><p></p><p><strong>Backstory:</strong></p><p>Ethian never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by the priests of knowledge, hoping that they could better help him learn to control his powers. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin.</p><p></p><p>He grew up in the orphanage, but was somewhat aloof during the priest's teachings, preferring to learn how to harness his own powers and sharpen his skills. He has put his knack for influencing others at the disposal of the church, by learning how to gather information and bringing it back to the priesthood. He is friends with Ren and Nissa, with whom he grew up with, and considers them as family.</p><p></p><p>On a recent mission, he retrieved a tome of ancient history describing long lost rituals and ancient entities. He couldn't resist consulting the manual before bringing it to the priesthood, and his mind has been racing ever since. He's been having strange dreams too... (setting things up for warlock) </p><p></p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 6442293, member: 15132"] I was also thinking of my character being an orphan, to tie-him in with your character and Nissa's church. I think this could work nicely, and our characters could have known one another for a while, perhaps having been brought up together and being friends. I'll also take your lead and merge the accolyte and criminal (spy) backgrounds for flavour. Ethian never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by the priests of knowledge, hoping that they could better help him learn to control his powers. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin. He grew up in the orphanage, but was somewhat aloof during the priest's teachings, preferring to learn how to harness his own powers and sharpen his skills. He has put his knack for influencing others at the disposal of the church, by learning how to gather information and bringing it back to the priesthood. He is friends with Ren and Nissa, with whom he grew up with, and considers them as family. [SBLOCK=My character] [ATTACH=CONFIG]65118._xfImport[/ATTACH] [B]Name:[/B] Ethian of Istus [B]Sex:[/B] Male [B]Race:[/B] Half Elf [B]Class/Level:[/B] Sorcerer/1 [B]Alignment:[/B] Neutral Good [B]Size:[/B] Medium [B]Type (Subtype):[/B] Humanoid (Human, Elf) [B]Init:[/B] +3 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 13 [B]DEFENSE [/B] [B]AC:[/B] 16 (+3 draconic resilience, +3 dex) [B]HP:[/B] 9 (1d6 +2 con, +1 draconic resilience) [B]Saves:[/B] Constitution & Charisma [B]Special Defenses:[/B] Fey Ancestry: advantage on saving throws against being charmed, and magic can’t put you to sleep. [B]OFFENSE[/B] [B]Speed:[/B] 30ft [B]Melee:[/B] Dagger +5 Attack, 1d4+3 Piercing [B]Special Attacks:[/B] Spells (level):known/slots - (0):4, (1):2/2 (0) minor illusion SM (A bit of fleece) up to 1 min duration, 30 ft range (0) prestigitation VS, up to 1h duration, 10 ft range (0) fire bolt VS 120 ft range 1d10 fire damage (0) shocking grasp VS touch 1d8 electricity, advantage if metal armor, no reactions till start of next turn (1)shield VS 1 reaction when hit, 1 round duration, +5 to AC (1)sleep VSM (a pinch of fine sand, rose petals or a cricket), 90 ft range, 1 min duration 5d8 hp of creatures within 20ft radius [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 16 (+3) , [B]Con[/B] 14 (+2), [B]Int[/B] 10 (+0), [B]Wis[/B] 14 (+1), [B]Cha[/B] 16 (+3) [SPOILER] Base array 15-14-13-12-10-8 +2 half elf to charisma, +1 half elf to constitution and dexterity[/SPOILER] [B]SKILLS[/B] Proficiencies in bold: 2 half elf, 2 Sorcerer, 2 background Mod Attribute Name of Skill +3 (dex) Acrobatics +1 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics [B]+5 (cha) Deception[/B] +0 (int) History [B]+3 (wis) Insight[/B] [b]+5 (cha) Intimidation[/b] +0 (int) Investigation +1 (wis) Medicine +0 (int) Nature [B]+3 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion[/B] +0 (int) Religion +3 (dex) Sleight of Hand [B]+5 (dex) Stealth[/B] +1 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can’t put you to sleep [B]Skill Versatility:[/B] proficient in two skills of your choice [B]Languages:[/B] Common, Elven, Goblin (half-elf), Draconic (sorcerer), Orc (background) [B]BACKGROUND FEATURES[/B] Church Spy [B]Feature: Shelter of the Faithful[/B] as acolyte [B]Skill Proficiencies:[/B] Deception, Stealth [B]Tool Proficiencies:[/B] thieves’ tools [B]Language[/B]: 1 extra language [B]Traits:[/B] I would rather make a new friend than a new enemy [B]Ideal:[/B] I’m loyal to my friends and to the priests that took me in, not to any ideals, and everyone else can take a trip down the Styx for all I care. [B]Bond:[/B] Someone I loved died because of a mistake I made. That will never happen again. Also, I owe my life to the priest who took me in when my mother died [B]Flaw:[/B] I put too much trust in those who wield power within my temple’s hierarchy [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Charisma is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 13. Your attack bonus when you make an attack with a spell is +5. [B]- Draconic Ancestry:[/B] You can speak, read, and write Draconic. Whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. [B]- Draconic Resilience:[/B] +1 HP per sorcerer level [B]Proficiencies[/B] Daggers, darts, slings, quarterstaffs, light crossbows [B]Gear: [/B] Arcane focus (Wand) Holy symbol (amulet, kept hidden) A dungeoneer’s pack One dagger A crow bar, a set o f dark common clothes including a hood, and a belt pouch containing 15 gp Also, as backup: A bit of fleece (minor illusion), a pinch of sand, kept in belt pouch [B]Money: 15 gp[/B] [B]Physical Appearance:[/B] Ethian is a thin half elf, 5 foot 8 inches tall, and weighs 150 poinds. He has pale skin, gold eyes and dark brown hair. [B]Backstory:[/B] Ethian never knew his father, and his elven mother died when his sorcerous powers started manifesting as a toddler. He later learned that he was responsible for her death, shock-grasping her during a toddler's tantrum. His elven family forsook him, and left him to be raised by the priests of knowledge, hoping that they could better help him learn to control his powers. He has not yet gotten over the guilt of his mother's death and has never had the courage to meet his elven kin. He grew up in the orphanage, but was somewhat aloof during the priest's teachings, preferring to learn how to harness his own powers and sharpen his skills. He has put his knack for influencing others at the disposal of the church, by learning how to gather information and bringing it back to the priesthood. He is friends with Ren and Nissa, with whom he grew up with, and considers them as family. On a recent mission, he retrieved a tome of ancient history describing long lost rituals and ancient entities. He couldn't resist consulting the manual before bringing it to the priesthood, and his mind has been racing ever since. He's been having strange dreams too... (setting things up for warlock) [/SBLOCK] [/QUOTE]
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[5e] The Lichway - Old School Dungeon with new school rules.
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