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[5e] The Lichway - Old School Dungeon with new school rules.
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<blockquote data-quote="toasterferret" data-source="post: 6442433" data-attributes="member: 100541"><p>I'll follow form and post Nissa in spoiler block form, with an updated backstory.</p><p></p><p></p><p>[SBLOCK=Nissa]</p><p><strong>Name:</strong> NIssa "Flyleaf" Nackle</p><p><strong>Sex:</strong> Female</p><p><strong>Race:</strong> Rock Gnome</p><p><strong>Class/Level:</strong> Cleric 1</p><p><strong>Alignment:</strong> True Neutral</p><p><strong>Size:</strong> Small</p><p><strong>Type (Subtype):</strong> Humanoid (Gnome)</p><p><strong>Init:</strong> +1</p><p><strong>Senses:</strong> Darkvision (60 ft.)</p><p><strong>Passive Perception:</strong> 14</p><p></p><p><strong>DEFENSE </strong></p><p><strong>AC:</strong> 17 (14 Scale Mail, +2 Shield, +1 Dex)</p><p><strong>HP:</strong> 10 (1d8 +2 Con)</p><p><strong>Saves:</strong> Wisdom & Charisma</p><p><strong>Special Defenses:</strong> Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p></p><p><strong>OFFENSE</strong></p><p><strong>Speed:</strong> 25ft</p><p><strong>Melee:</strong> Handaxe +1 Attack, 1d6-1 Slashing; Dagger +3 Attack, 1d4+1 Piercing</p><p><strong>Ranged:</strong> Light Crossbow +3 Attack 1d8+1</p><p></p><p><strong>STATISTICS</strong></p><p><strong>Str</strong> 8 (-1), <strong>Dex</strong> 12 (+1) , <strong>Con</strong> 14 (+2), <strong>Int</strong> 17 (+3), <strong>Wis</strong> 15 (+2), <strong>Cha</strong> 8 (-1)</p><p></p><p><strong>SKILLS</strong> Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain (E), 2 Background</p><p>Mod Attribute Name of Skill</p><p>+1 (dex) Acrobatics</p><p>+2 (wis) Animal Handling</p><p><em><strong>+7 (int) Arcana</strong></em></p><p>-1 (str) Athletics</p><p>-1 (cha) Deception</p><p><strong>+5 (int) History</strong> (+7 if checks concern items)</p><p><strong>+4 (wis) Insight</strong></p><p>-1 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong></p><p>+2 (wis) Medicine</p><p>+3 (int) Nature</p><p><strong>+4 (wis) Perception</strong></p><p>-1 (cha) Performance</p><p>-1 (cha) Persuasion</p><p><em><strong>+7 (int) Religion</strong></em></p><p>+1 (dex) Sleight of Hand</p><p>+1 (dex) Stealth *Disadvantage*</p><p>+2 (wis) Survival</p><p></p><p></p><p></p><p><strong>RACE FEATURES</strong> </p><p><strong>Darkvision:</strong> Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light</p><p><strong>Gnome Cunning:</strong> You have advantage on all Int, Wis, and Cha saving throws against magic.</p><p><strong>Artificer’s Lore:</strong> Whenever you make an Int (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you</p><p>normally apply.</p><p><strong>Languages:</strong> Common, Gnome, Celestial, Draconic, Abyssal, Infernal</p><p></p><p></p><p><strong>BACKGROUND FEATURES</strong> Sage</p><p><strong>Feature: Researcher</strong> </p><p><strong>Skill Proficiencies:</strong> Investigation, History</p><p></p><p><strong>Traits:</strong> Soft-spoken and shy, although if you get her talking about a subject she is passionate about, </p><p>she will talk your ear off.</p><p><strong>Ideal:</strong> The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. </p><p><strong>Bond:</strong> I work to preserve the library of Stormhaven where I studied, and hope to contribute my own works one day and restore it to its former glory!</p><p><strong>Flaw:</strong> I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work</p><p></p><p></p><p><strong>CLASS FEATURES</strong></p><p><strong>- Spellcasting:</strong> Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4.</p><p><strong>Proficiencies</strong> Light armor, medium armor, shields, simple weapons</p><p><strong>Divine Domain (Knowledge)</strong> Blessing of knowledge: add two languages known, select two skills (Arcana, Religion), you double your proficiency bonus for those skills</p><p></p><p><strong>Physical Appearance:</strong></p><p>Nissa is a fairly tall (by gnome standards) gnomish woman. She is dark of hair, with hazel eyes and a bright smile. Her complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as she does, a fact which she attributes to the numerous skylights that provide the illumination of Stormhaven during the daylight hours.</p><p></p><p><strong>Backstory:</strong></p><p>Nissa came to Stormhaven to study a a young age. No tragedy or twist of fate landed her on the doorstep of the library, just an unending well of curiosity about anything and everything. Poor of coin and devoid of any marketable craft skills, Nissa elected to join the priesthood of the temple that oversaw the library. She spent many years pouring over old tomes on the arcane, history, religions, and anything else she could get her hands on. It was during this time that she befriended several of the orphans that the temple had taken in. They all had very different stories,but together they made a strange sort of family.</p><p></p><p>Nissa was eventually appointed curator of the great collection, and it was at this time that she realized just how much the library and temple were in decline. Stormhaven had been built to shelter the followers of Istus from a foretold tragedy that had never come to pass, and academic interests were a luxury that few could afford in a violent war-torn world.</p><p></p><p>Fearing the decline and stagnation of her home, Nissa hatched a plan. With the help of her good friends Ren and Ethian, she was going to set out and uncover the secrets of the fabled Lichway. If the legends are true, the old Sandlander burial ground should house more than enough treasure and forgotten knowledge to both fill the Temple coffers and provide ample subject material for her first original work.</p><p></p><p></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="toasterferret, post: 6442433, member: 100541"] I'll follow form and post Nissa in spoiler block form, with an updated backstory. [SBLOCK=Nissa] [B]Name:[/B] NIssa "Flyleaf" Nackle [B]Sex:[/B] Female [B]Race:[/B] Rock Gnome [B]Class/Level:[/B] Cleric 1 [B]Alignment:[/B] True Neutral [B]Size:[/B] Small [B]Type (Subtype):[/B] Humanoid (Gnome) [B]Init:[/B] +1 [B]Senses:[/B] Darkvision (60 ft.) [B]Passive Perception:[/B] 14 [B]DEFENSE [/B] [B]AC:[/B] 17 (14 Scale Mail, +2 Shield, +1 Dex) [B]HP:[/B] 10 (1d8 +2 Con) [B]Saves:[/B] Wisdom & Charisma [B]Special Defenses:[/B] Gnome Cunning. You have advantage on all Int, Wis, and Cha saving throws against magic. [B]OFFENSE[/B] [B]Speed:[/B] 25ft [B]Melee:[/B] Handaxe +1 Attack, 1d6-1 Slashing; Dagger +3 Attack, 1d4+1 Piercing [B]Ranged:[/B] Light Crossbow +3 Attack 1d8+1 [B]STATISTICS[/B] [B]Str[/B] 8 (-1), [B]Dex[/B] 12 (+1) , [B]Con[/B] 14 (+2), [B]Int[/B] 17 (+3), [B]Wis[/B] 15 (+2), [B]Cha[/B] 8 (-1) [B]SKILLS[/B] Proficies in bold, expertise in italics: 2 Cleric, 2 Knowledge Domain (E), 2 Background Mod Attribute Name of Skill +1 (dex) Acrobatics +2 (wis) Animal Handling [I][B]+7 (int) Arcana[/B][/I] -1 (str) Athletics -1 (cha) Deception [B]+5 (int) History[/B] (+7 if checks concern items) [B]+4 (wis) Insight[/B] -1 (cha) Intimidation [B]+5 (int) Investigation[/B] +2 (wis) Medicine +3 (int) Nature [B]+4 (wis) Perception[/B] -1 (cha) Performance -1 (cha) Persuasion [I][B]+7 (int) Religion[/B][/I] +1 (dex) Sleight of Hand +1 (dex) Stealth *Disadvantage* +2 (wis) Survival [B]RACE FEATURES[/B] [B]Darkvision:[/B] Can see in dim light within 60' as if it were bright light, and in darkness as if it was dim light [B]Gnome Cunning:[/B] You have advantage on all Int, Wis, and Cha saving throws against magic. [B]Artificer’s Lore:[/B] Whenever you make an Int (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply. [B]Languages:[/B] Common, Gnome, Celestial, Draconic, Abyssal, Infernal [B]BACKGROUND FEATURES[/B] Sage [B]Feature: Researcher[/B] [B]Skill Proficiencies:[/B] Investigation, History [B]Traits:[/B] Soft-spoken and shy, although if you get her talking about a subject she is passionate about, she will talk your ear off. [B]Ideal:[/B] The pursuit of knowledge is not only a path to self improvement, but our duty to both our ancestors and our descendants. [B]Bond:[/B] I work to preserve the library of Stormhaven where I studied, and hope to contribute my own works one day and restore it to its former glory! [B]Flaw:[/B] I am easily distracted by the promise of information. It can be quite a challenge to tear me away from my work [B]CLASS FEATURES[/B] [B]- Spellcasting:[/B] Wisdom is your spellcasting ability for your spells. The saving throw DC to resist a spell you cast is 12. Your attack bonus when you make an attack with a spell is +4. [B]Proficiencies[/B] Light armor, medium armor, shields, simple weapons [B]Divine Domain (Knowledge)[/B] Blessing of knowledge: add two languages known, select two skills (Arcana, Religion), you double your proficiency bonus for those skills [B]Physical Appearance:[/B] Nissa is a fairly tall (by gnome standards) gnomish woman. She is dark of hair, with hazel eyes and a bright smile. Her complexion is more tan that one would expect from someone who spends at much time pouring over old tomes as she does, a fact which she attributes to the numerous skylights that provide the illumination of Stormhaven during the daylight hours. [B]Backstory:[/B] Nissa came to Stormhaven to study a a young age. No tragedy or twist of fate landed her on the doorstep of the library, just an unending well of curiosity about anything and everything. Poor of coin and devoid of any marketable craft skills, Nissa elected to join the priesthood of the temple that oversaw the library. She spent many years pouring over old tomes on the arcane, history, religions, and anything else she could get her hands on. It was during this time that she befriended several of the orphans that the temple had taken in. They all had very different stories,but together they made a strange sort of family. Nissa was eventually appointed curator of the great collection, and it was at this time that she realized just how much the library and temple were in decline. Stormhaven had been built to shelter the followers of Istus from a foretold tragedy that had never come to pass, and academic interests were a luxury that few could afford in a violent war-torn world. Fearing the decline and stagnation of her home, Nissa hatched a plan. With the help of her good friends Ren and Ethian, she was going to set out and uncover the secrets of the fabled Lichway. If the legends are true, the old Sandlander burial ground should house more than enough treasure and forgotten knowledge to both fill the Temple coffers and provide ample subject material for her first original work. [/SBLOCK] [/QUOTE]
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[5e] The Lichway - Old School Dungeon with new school rules.
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