Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
[5e] The Lichway - Old School Dungeon with new school rules.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sithramir" data-source="post: 6489901" data-attributes="member: 12183"><p>Interesting dilemma. We're talking about moving back to allow more room to hit the goblins and hobgoblins.</p><p></p><p>The real problem with 5e is there's no 5' step anymore. So if there are two goblins at the door and I slay one I still can't back out without incurring an attack of opportunity from the other one. If the other one is slain by an ally before the goblins go, that ally can then use movement but i'd still be stuck in the same spot. If both aren't slain or goblins go before the other ally can and fill the void then there's no easy way to move back without incurring an attack of opportunity.</p><p></p><p>At this lower level (1st for instance) having to take a second attack just to move back is way dangerous.</p><p></p><p>I actually like this because it shows that you have to incur the attack to try to give more room. Back in 3E we could each use 5' steps to slowly back each round but not so easy here.</p><p></p><p>I don't know how you guys want to play it. I actually was wondering why there'd ever be a need for attacks of opportunity (it seemed to never happen) but this shows a great example of it happening if we wanted to allow more allies to join in or use range without disadvantage. </p><p></p><p>Thoughts? I like the idea that if we each slayed a goblin before they can move one of us moves back so more can join but otherwise we're kind of 'stuck' fighting at the doors.</p></blockquote><p></p>
[QUOTE="sithramir, post: 6489901, member: 12183"] Interesting dilemma. We're talking about moving back to allow more room to hit the goblins and hobgoblins. The real problem with 5e is there's no 5' step anymore. So if there are two goblins at the door and I slay one I still can't back out without incurring an attack of opportunity from the other one. If the other one is slain by an ally before the goblins go, that ally can then use movement but i'd still be stuck in the same spot. If both aren't slain or goblins go before the other ally can and fill the void then there's no easy way to move back without incurring an attack of opportunity. At this lower level (1st for instance) having to take a second attack just to move back is way dangerous. I actually like this because it shows that you have to incur the attack to try to give more room. Back in 3E we could each use 5' steps to slowly back each round but not so easy here. I don't know how you guys want to play it. I actually was wondering why there'd ever be a need for attacks of opportunity (it seemed to never happen) but this shows a great example of it happening if we wanted to allow more allies to join in or use range without disadvantage. Thoughts? I like the idea that if we each slayed a goblin before they can move one of us moves back so more can join but otherwise we're kind of 'stuck' fighting at the doors. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[5e] The Lichway - Old School Dungeon with new school rules.
Top