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<blockquote data-quote="tglassy" data-source="post: 7284870" data-attributes="member: 6855204"><p><a href="https://m.youtube.com/watch?v=BONzS8i86bw" target="_blank">https://m.youtube.com/watch?v=BONzS8i86bw</a></p><p></p><p>Thank you for degrading others for an apparent lack of physics knowledge while showing yours to be a fact. </p><p></p><p>Fire isn’t doused by water because water is cold or because it absorbs heat. It is doused because water effectively cuts off the oxygen supply. If fire has its own oxygen supply, it will still flame, even under the water. Since the material components of the spell are a tiny ball of bat guano and some sulfur, and oxygen is not listed as being needed to cast it, it can be assumed that the spell provides everything it needs to make the flame, including its own oxygen. If that was the case, it would still flame, still streak under the water, and still erupt. There might be a size difference, as the water lowers the range of the area of effect, but the flame would still happen, for an instant, causing the water to flash boil. If this is the case, it would even flame and erupt in a vacuum, as it provides its own oxygen. It wouldn’t last long, and wouldn’t go far, but it would still erupt. </p><p></p><p>As for water being denser than wood, it is also a liquid, and therefore easier to travel through than wood. A bullet goes further in water than it does in solid wood. Even a bullet shot from outside the water goes further, because regardless of density, a liquid is easier to move through than a solid. An arrow flows through the water easier than a bullet, and crossbows can even be used underwater in the game. </p><p></p><p>As another point, it’s a freaking magical spell. By its very nature, it breaks the laws of physics. The answer to whether it works underwater or not is determined by HOW it is breaking those laws of physics. Which is determined by the DM. If some wizard decides to design a spell that creates flames that provide heat and light underwater without being doused under the water, how is that more fantastical than creating a magical eye sensor that he can somehow psychically see through, or warping time and space to create his own plane of existence, then creating a clone of himself, filling the room with a copy of his spellbook and then making a gem from Drawmji’s Instant Summons for all his most important belongings, leaving the gems in that demiplane, so that if he dies, regardless of in battle or of old age, his soul is transferred into a 20 year old clone of himself who has immediate access to all his equipment and spellbooks. But that’s perfectly in game legal. Making a fireball underwater? WTF! THAT BREAKS THE LAWS OF PHYSICS!</p><p></p><p></p><p></p><p></p><p>Sent from my iPad using EN World</p></blockquote><p></p>
[QUOTE="tglassy, post: 7284870, member: 6855204"] [url]https://m.youtube.com/watch?v=BONzS8i86bw[/url] Thank you for degrading others for an apparent lack of physics knowledge while showing yours to be a fact. Fire isn’t doused by water because water is cold or because it absorbs heat. It is doused because water effectively cuts off the oxygen supply. If fire has its own oxygen supply, it will still flame, even under the water. Since the material components of the spell are a tiny ball of bat guano and some sulfur, and oxygen is not listed as being needed to cast it, it can be assumed that the spell provides everything it needs to make the flame, including its own oxygen. If that was the case, it would still flame, still streak under the water, and still erupt. There might be a size difference, as the water lowers the range of the area of effect, but the flame would still happen, for an instant, causing the water to flash boil. If this is the case, it would even flame and erupt in a vacuum, as it provides its own oxygen. It wouldn’t last long, and wouldn’t go far, but it would still erupt. As for water being denser than wood, it is also a liquid, and therefore easier to travel through than wood. A bullet goes further in water than it does in solid wood. Even a bullet shot from outside the water goes further, because regardless of density, a liquid is easier to move through than a solid. An arrow flows through the water easier than a bullet, and crossbows can even be used underwater in the game. As another point, it’s a freaking magical spell. By its very nature, it breaks the laws of physics. The answer to whether it works underwater or not is determined by HOW it is breaking those laws of physics. Which is determined by the DM. If some wizard decides to design a spell that creates flames that provide heat and light underwater without being doused under the water, how is that more fantastical than creating a magical eye sensor that he can somehow psychically see through, or warping time and space to create his own plane of existence, then creating a clone of himself, filling the room with a copy of his spellbook and then making a gem from Drawmji’s Instant Summons for all his most important belongings, leaving the gems in that demiplane, so that if he dies, regardless of in battle or of old age, his soul is transferred into a 20 year old clone of himself who has immediate access to all his equipment and spellbooks. But that’s perfectly in game legal. Making a fireball underwater? WTF! THAT BREAKS THE LAWS OF PHYSICS! Sent from my iPad using EN World [/QUOTE]
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