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<blockquote data-quote="dave2008" data-source="post: 8004369" data-attributes="member: 83242"><p>[ATTACH=full]141330[/ATTACH]</p><p><a href="https://www.deviantart.com/prodigyduck/art/SPB-Night-Hag-614891978" target="_blank">SPB: Night Hag</a> by ProdigyDuck</p><p></p><p><strong><span style="font-size: 22px">Abyssal Hag</span></strong></p><p><em>Large fey, chaotic evil</em></p><p>[ATTACH=full]125392[/ATTACH]</p><p><strong>Armor Class </strong>18 (Natural Armor)</p><p><strong>Hit Points</strong> 120 (10d10 + 20; bloodied 60)</p><p><strong>Speed</strong> 40 ft.</p><p>[ATTACH=full]125389[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>14 (+2)</td><td>14 (+2)</td><td>15 (+2)</td><td>16 (+3)</td></tr></table><p>[ATTACH=full]125390[/ATTACH]</p><p><strong>Saving Throws</strong> Dex +5, Wis +5, Cha +8</p><p><strong>Skills</strong> Athletics +9, Intimidation +7, Perception +5</p><p><strong>Damage Resistances</strong> cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical Attacks</p><p><strong>Senses</strong> darkvision 90 ft., passive perception 15</p><p><strong>Languages</strong> Abyssal, common, giant</p><p><strong>Challenge</strong> 6 (2,300 XP) <strong>Proficiency Bonus</strong> +3</p><p>[ATTACH=full]125391[/ATTACH]</p><p><em><strong>Ambush Attack. </strong></em>On its first turn of an encounter, the hag can take the Dash action as a bonus action. Additionally, it has advantage on all of its attacks until the end of its turn after using this trait.</p><p></p><p><em><strong>Grappler. </strong></em>If the hag hits a Large or smaller creature with two claw attacks on the same turn, it is also grappled. Additionally, a creature grappled by the hag is also restrained.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The hag has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the hag has disadvantage on the attack roll.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The hag’s weapon attacks are magical.</p><p></p><p><strong><em>Blessing of the Abyss (Elite Trait, recharges after a short or long rest). </em></strong>If the hag is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The hag makes two claw attacks.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one grappled or incapacitated target. <em>Hit.</em> 10 (1d10 + 5) piercing damage.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (3d6 + 5) slashing damage.</p><p></p><p><em><strong>Eldritch Blast. </strong></em>The hag creates three beams of eldritch force: <em>Ranged Spell Attack.</em> +6 to hit, range 120 ft., one, two, or three targets. <em>Hit.</em> 5 (1d10) force damage per beam.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>detect magic, eldritch blast (see actions)</em></p><p>2/day each: plane shift (self only), ray of enfeeblement, sleep</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Bite. </em></strong> The hag can make a bite attack against a creature it has grappled.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the hag's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Touch of Madness.</strong> The hag spits a vile curse, all creatures within 20 feet of the hag, and that can hear it, must make a DC 14 Wisdom saving throw. On a failure, the creature must use is reaction to move its full speed in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The hag can then move up to half its speed.</p><p><strong>Flames of the Abyss (Recharge 5-6).</strong> The hag summons a pillar of abyssal fire to an area it can see within 120 feet of it. The pillar has a 15-foot radius and his 60 feet tall. Each creature in the pillar must make a DC 14 Dexterity saving throw, taking 9 (2d8) cold damage, 9 (2d8) fire damage, and 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8004369, member: 83242"] [ATTACH type="full" alt="1627482435792.png"]141330[/ATTACH] [URL='https://www.deviantart.com/prodigyduck/art/SPB-Night-Hag-614891978']SPB: Night Hag[/URL] by ProdigyDuck [B][SIZE=6]Abyssal Hag[/SIZE][/B] [I]Large fey, chaotic evil[/I] [ATTACH type="full" alt="1599001578249.png"]125392[/ATTACH] [B]Armor Class [/B]18 (Natural Armor) [B]Hit Points[/B] 120 (10d10 + 20; bloodied 60) [B]Speed[/B] 40 ft. [ATTACH type="full" alt="1599001571102.png"]125389[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]14 (+2)[/TD] [TD]14 (+2)[/TD] [TD]15 (+2)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599001572127.png"]125390[/ATTACH] [B]Saving Throws[/B] Dex +5, Wis +5, Cha +8 [B]Skills[/B] Athletics +9, Intimidation +7, Perception +5 [B]Damage Resistances[/B] cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical Attacks [B]Senses[/B] darkvision 90 ft., passive perception 15 [B]Languages[/B] Abyssal, common, giant [B]Challenge[/B] 6 (2,300 XP) [B]Proficiency Bonus[/B] +3 [ATTACH type="full" alt="1599001573266.png"]125391[/ATTACH] [I][B]Ambush Attack. [/B][/I]On its first turn of an encounter, the hag can take the Dash action as a bonus action. Additionally, it has advantage on all of its attacks until the end of its turn after using this trait. [I][B]Grappler. [/B][/I]If the hag hits a Large or smaller creature with two claw attacks on the same turn, it is also grappled. Additionally, a creature grappled by the hag is also restrained. [B][I]Magic Resistance.[/I][/B] The hag has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the hag has disadvantage on the attack roll. [I][B]Magic Weapons.[/B][/I] The hag’s weapon attacks are magical. [B][I]Blessing of the Abyss (Elite Trait, recharges after a short or long rest). [/I][/B]If the hag is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The hag makes two claw attacks. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one grappled or incapacitated target. [I]Hit.[/I] 10 (1d10 + 5) piercing damage. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit:[/I] 15 (3d6 + 5) slashing damage. [I][B]Eldritch Blast. [/B][/I]The hag creates three beams of eldritch force: [I]Ranged Spell Attack.[/I] +6 to hit, range 120 ft., one, two, or three targets. [I]Hit.[/I] 5 (1d10) force damage per beam. [I][B]Innate Spellcasting.[/B][/I] The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components: At will: [I]detect magic, eldritch blast (see actions)[/I] 2/day each: plane shift (self only), ray of enfeeblement, sleep [B][U]BONUS ACTIONS[/U] [I]Quick Bite. [/I][/B] The hag can make a bite attack against a creature it has grappled. [B][U]CHAMPION ACTIONS[/U][/B] Once the hag's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Touch of Madness.[/B] The hag spits a vile curse, all creatures within 20 feet of the hag, and that can hear it, must make a DC 14 Wisdom saving throw. On a failure, the creature must use is reaction to move its full speed in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The hag can then move up to half its speed. [B]Flames of the Abyss (Recharge 5-6).[/B] The hag summons a pillar of abyssal fire to an area it can see within 120 feet of it. The pillar has a 15-foot radius and his 60 feet tall. Each creature in the pillar must make a DC 14 Dexterity saving throw, taking 9 (2d8) cold damage, 9 (2d8) fire damage, and 9 (2d8) lightning damage on a failed save, or half as much damage on a successful one. [/QUOTE]
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