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<blockquote data-quote="dave2008" data-source="post: 8004375" data-attributes="member: 83242"><p>[ATTACH=full]141170[/ATTACH]</p><p><a href="https://www.deviantart.com/nebezial/art/A-Tarrasque-doodle-593170401" target="_blank">A Tarrasque doodle</a> by nebezial</p><p></p><table style='width: 100%'><tr><td><span style="font-size: 22px"><strong>Primordial Tarrasque</strong></span></td><td><strong>Challenge</strong> 30</td></tr><tr><td><em>Elite Gargantuan monstrosity (titan), unaligned</em></td><td>310,000 elite XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 25 (Natural Armor)</p><p><strong>Hit Points</strong> 1,352 (33d20 + 330; bloodied 676)</p><p><strong>Speed </strong>90 ft., burrow 50 ft., climb 60 ft., swim 60 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>30 (+10)</td><td>11 (+0)</td><td>30 (+10)</td><td>3 (-4)</td><td>11 (+0)</td><td>11 (+0)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Str +19, Dex+9, Con +19, Int +5, Wis +9, Cha +9</p><p><strong>Skills</strong> Athletics +19, Intimidation +18</p><p><strong>Damage Immunities</strong> fire, poison; bludgeoning, piercing, and slashing damage that is nonmagical</p><p><strong>Condition Immunities </strong>charmed, frightened, paralyzed, petrified, poisoned</p><p><strong>Senses</strong> blindsight 180 ft., tremorsense 90 ft., darkvision 240 ft., Passive Perception 10</p><p><strong>Languages</strong> --</p><p><strong>Proficiency Bonus</strong> +9; <strong>Maneuver DC</strong> 27</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Colossal. </em></strong>The tarrasque is 80 feet tall, its space is 80 feet by 80 feet and it has advantage on checks and saving throws against being pushed or knocked prone. Any creature that is Huge or smaller can enter its space and must do so to hit it with an attack with a reach or range of 10 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of the tarrasque's melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target.</p><p></p><p><strong><em>Deflective Carapace. </em></strong>Ranged attacks deal half damage to the tarrasque.</p><p></p><p><strong><em>Minor Magic Immunity. </em></strong>The tarrasque is immune to cantrips and the magic missile spell. Additionally, it has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against the tarrasque has disadvantage on the attack roll.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The tarrasque's weapon attacks are magical.</p><p></p><p><strong><em>Primal Rampage (Elite Trait, 1/Rest). </em></strong>If the tarrasque is bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can use its Elite Actions.</p><p></p><p><strong><em>Regeneration.</em></strong> The tarrasque gains 20 hit points, increasing to 40 hit points when it is bloodied, at the start of its turns. A wish spell can supress this trait for 1 hr. The tarrasque is destroyed, rapidly decaying into the earth, if it starts its turn with 0 hit points and cannot regenerate.</p><p></p><p><strong><em>Siege Monster.</em></strong> The tarrasque deals double damage to objects and structures.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The tarrasque can use its Frightful Presence. It then makes two claw attacks.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +19 to hit, reach 20 ft., one target. <em>Hit:</em> 115 (10d20 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +19 to hit, reach 30ft., one target. <em>Hit:</em> 55 (10d8 + 10) slashing damage and the target must make a DC 27 Strength saving throw or be knocked prone or pushed 5 feet for each point it fails the saving throw, the tarrasque's choice.</p><p></p><p><em><strong>Horns.</strong></em> <em>Melee Weapon Attack:</em> +19 to hit, reach 20ft., one target. <em>Hit:</em> 65 (10d10 + 10) piercing damage and the target must make a DC 27 Strength saving throw or be pushed 10 feet for each point it fails the saving throw.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +19 to hit, reach 50ft., one target. <em>Hit:</em> 45 (10d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone and stunned. The target can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><em><strong>Frightful Presence.</strong></em> Each creature of the tarrasque's choice within 240 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours.</p><p></p><p><em><strong>Swallow.</strong></em> The tarrasque makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.</p><p>If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.</p><p></p><p><strong><em>Spike Barrage.</em></strong><em> </em>The tarrasque whips its tail, releasing horn spikes in a 240-foot cone. Each creature in area of the cone must make DC 27 Dexterity saving throw taking 42 (12d6) piercing damage on failed save, or half as much damage on a success.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Leap (while bloodied).</em></strong> The tarrasque jumps 60 feet long or high; or 120 feet long or high if it moves at least 30 feet prior to taking this action. The area from which the tarrasque jumps and where it lands becomes difficult terrain for Large and smaller creatures.</p><p></p><p><strong><em>Stomp.</em></strong> The tarrasque makes a claw attack against a creature in its space.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The tarrasque can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn.</p><p></p><p><em><strong>Move.</strong></em> The tarrasque moves up to half its speed.</p><p><em><strong>Attack (Costs 2 Actions).</strong></em> The tarrasque a claw, tail, swallow, or spike barrage attack.</p><p><em><strong>Chomp (Costs 3 Actions).</strong></em> The tarrasque makes a bite attack.</p><p><strong><em>Unstoppable.</em></strong> The tarrasque can end one effect or condition it is suffering, including magic effects (as a 9th level <em>dispel magic </em>spell<em>). </em>It can use this action as long as it has 1 hit point, even if it is unconscious or incapacitated.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If the tarrasque's elite trait is active, it can use the options below as legendary actions for 1 hour after using Primal Fury.</p><p></p><p><strong>Thunderous Roar (Cost 2 Actions, Recharge 5-6). </strong>The Tarrasque roars in fury, blasting an area in a 240-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 65 (10d12) thunder damage and is deafened for 1 minute and knocked prone on a failed save, or half as much damage on a successful one.</p><p><strong>Trample (Cost 3 Actions).</strong> The tarrasque moves up to its speed and can enter the space of Huge or smaller creatures. The first time it enters a creatures space it can make a Claw attack on that creature.</p><p><strong>Child of the Earth (Cost 3 Actions).</strong> If the tarrasque is in contact with the ground, it regains 150 hit points.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8004375, member: 83242"] [ATTACH type="full" alt="1627240044750.png"]141170[/ATTACH] [URL='https://www.deviantart.com/nebezial/art/A-Tarrasque-doodle-593170401']A Tarrasque doodle[/URL] by nebezial [TABLE] [TR] [TD][SIZE=6][B]Primordial Tarrasque[/B][/SIZE][/TD] [TD][B]Challenge[/B] 30[/TD] [/TR] [TR] [TD][I]Elite Gargantuan monstrosity (titan), unaligned[/I][/TD] [TD]310,000 elite XP[/TD] [/TR] [/TABLE] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class[/B] 25 (Natural Armor) [B]Hit Points[/B] 1,352 (33d20 + 330; bloodied 676) [B]Speed [/B]90 ft., burrow 50 ft., climb 60 ft., swim 60 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]30 (+10)[/TD] [TD]11 (+0)[/TD] [TD]30 (+10)[/TD] [TD]3 (-4)[/TD] [TD]11 (+0)[/TD] [TD]11 (+0)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Saving Throws[/B] Str +19, Dex+9, Con +19, Int +5, Wis +9, Cha +9 [B]Skills[/B] Athletics +19, Intimidation +18 [B]Damage Immunities[/B] fire, poison; bludgeoning, piercing, and slashing damage that is nonmagical [B]Condition Immunities [/B]charmed, frightened, paralyzed, petrified, poisoned [B]Senses[/B] blindsight 180 ft., tremorsense 90 ft., darkvision 240 ft., Passive Perception 10 [B]Languages[/B] -- [B]Proficiency Bonus[/B] +9; [B]Maneuver DC[/B] 27 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B][I]Colossal. [/I][/B]The tarrasque is 80 feet tall, its space is 80 feet by 80 feet and it has advantage on checks and saving throws against being pushed or knocked prone. Any creature that is Huge or smaller can enter its space and must do so to hit it with an attack with a reach or range of 10 feet or less. Additionally, any creature adjacent to a Medium or smaller target that is hit by one of the tarrasque's melee attacks must make a DC 27 Dexterity saving throw or take the same damage as the initial target. [B][I]Deflective Carapace. [/I][/B]Ranged attacks deal half damage to the tarrasque. [B][I]Minor Magic Immunity. [/I][/B]The tarrasque is immune to cantrips and the magic missile spell. Additionally, it has advantage on saving throws against all other spells and magical effects and any creature that makes a spell attack against the tarrasque has disadvantage on the attack roll. [B][I]Magic Weapons.[/I][/B] The tarrasque's weapon attacks are magical. [B][I]Primal Rampage (Elite Trait, 1/Rest). [/I][/B]If the tarrasque is bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can use its Elite Actions. [B][I]Regeneration.[/I][/B] The tarrasque gains 20 hit points, increasing to 40 hit points when it is bloodied, at the start of its turns. A wish spell can supress this trait for 1 hr. The tarrasque is destroyed, rapidly decaying into the earth, if it starts its turn with 0 hit points and cannot regenerate. [B][I]Siege Monster.[/I][/B] The tarrasque deals double damage to objects and structures. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The tarrasque can use its Frightful Presence. It then makes two claw attacks. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +19 to hit, reach 20 ft., one target. [I]Hit:[/I] 115 (10d20 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +19 to hit, reach 30ft., one target. [I]Hit:[/I] 55 (10d8 + 10) slashing damage and the target must make a DC 27 Strength saving throw or be knocked prone or pushed 5 feet for each point it fails the saving throw, the tarrasque's choice. [I][B]Horns.[/B][/I] [I]Melee Weapon Attack:[/I] +19 to hit, reach 20ft., one target. [I]Hit:[/I] 65 (10d10 + 10) piercing damage and the target must make a DC 27 Strength saving throw or be pushed 10 feet for each point it fails the saving throw. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +19 to hit, reach 50ft., one target. [I]Hit:[/I] 45 (10d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone and stunned. The target can make an additional saving throw at the end of each of its turns, ending the effect on itself on a success. [I][B]Frightful Presence.[/B][/I] Each creature of the tarrasque's choice within 240 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours. [I][B]Swallow.[/B][/I] The tarrasque makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone. [B][I]Spike Barrage.[/I][/B][I] [/I]The tarrasque whips its tail, releasing horn spikes in a 240-foot cone. Each creature in area of the cone must make DC 27 Dexterity saving throw taking 42 (12d6) piercing damage on failed save, or half as much damage on a success. [B][U]BONUS ACTIONS[/U] [I]Leap (while bloodied).[/I][/B] The tarrasque jumps 60 feet long or high; or 120 feet long or high if it moves at least 30 feet prior to taking this action. The area from which the tarrasque jumps and where it lands becomes difficult terrain for Large and smaller creatures. [B][I]Stomp.[/I][/B] The tarrasque makes a claw attack against a creature in its space. [B][U]LEGENDARY ACTIONS[/U][/B] The tarrasque can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque can use any unspent legendary actions at the end of each round and it regains spent legendary actions at the start of its turn. [I][B]Move.[/B][/I] The tarrasque moves up to half its speed. [I][B]Attack (Costs 2 Actions).[/B][/I] The tarrasque a claw, tail, swallow, or spike barrage attack. [I][B]Chomp (Costs 3 Actions).[/B][/I] The tarrasque makes a bite attack. [B][I]Unstoppable.[/I][/B] The tarrasque can end one effect or condition it is suffering, including magic effects (as a 9th level [I]dispel magic [/I]spell[I]). [/I]It can use this action as long as it has 1 hit point, even if it is unconscious or incapacitated. [B][U]ELITE ACTIONS[/U][/B] If the tarrasque's elite trait is active, it can use the options below as legendary actions for 1 hour after using Primal Fury. [B]Thunderous Roar (Cost 2 Actions, Recharge 5-6). [/B]The Tarrasque roars in fury, blasting an area in a 240-foot cone. Each creature in that area must make a DC 27 Constitution saving throw, taking 65 (10d12) thunder damage and is deafened for 1 minute and knocked prone on a failed save, or half as much damage on a successful one. [B]Trample (Cost 3 Actions).[/B] The tarrasque moves up to its speed and can enter the space of Huge or smaller creatures. The first time it enters a creatures space it can make a Claw attack on that creature. [B]Child of the Earth (Cost 3 Actions).[/B] If the tarrasque is in contact with the ground, it regains 150 hit points. [/QUOTE]
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