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[5e] Vengeance Paladin/Celestial Warlock advice
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<blockquote data-quote="Dessert Nomad" data-source="post: 7532017" data-attributes="member: 6976536"><p>I agree with that advice. I've been playing a warlock and have found that hex is more situational than it's usually treated in white room analysis, so I don't plan to use it all the time in the first place. On my warlock, it's not uncommon that I'll want to use concentration for things like Hold Person or Hunger of Hadar in a big fight, and for smaller fights I often don't want to blow a spell slot for a small boost on damage when the enemies won't last long anyway. While I sometimes use it as a damage boost, a lot of times the big reason I'm hexing is to give disadvantage on strength to help with grappling. It's also harder to keep up between fights than it is in the 'white room,' especially if (like this character) I'll be doing a lot of 'what does this do? Let's use a ritual spell to find out' casting. For this character, like you said most of the time spending a slot to get +2d8 or more on an attack is going to do more damage than +1d6 on multiple attacks.</p><p></p><p>I don't think Shillelagh will be that hard to use, because this character doesn't want to be the one to initiate melee combat. My typical opening move will be to stand in front of ranged types and use Eldritch Blast, hoping that the enemy will come to me so that I get the free reaction attack from Polearm mastery. That gives me a round or more where I'll have an empty bonus action that I can use for shillelagh (or VOE or hex). From levels 5-7 I actually do more damage at range than in melee unless I'm smiting so a lot of times I'll be happy to stand and deliver, and once I get the attack it's still not a weak combo.</p></blockquote><p></p>
[QUOTE="Dessert Nomad, post: 7532017, member: 6976536"] I agree with that advice. I've been playing a warlock and have found that hex is more situational than it's usually treated in white room analysis, so I don't plan to use it all the time in the first place. On my warlock, it's not uncommon that I'll want to use concentration for things like Hold Person or Hunger of Hadar in a big fight, and for smaller fights I often don't want to blow a spell slot for a small boost on damage when the enemies won't last long anyway. While I sometimes use it as a damage boost, a lot of times the big reason I'm hexing is to give disadvantage on strength to help with grappling. It's also harder to keep up between fights than it is in the 'white room,' especially if (like this character) I'll be doing a lot of 'what does this do? Let's use a ritual spell to find out' casting. For this character, like you said most of the time spending a slot to get +2d8 or more on an attack is going to do more damage than +1d6 on multiple attacks. I don't think Shillelagh will be that hard to use, because this character doesn't want to be the one to initiate melee combat. My typical opening move will be to stand in front of ranged types and use Eldritch Blast, hoping that the enemy will come to me so that I get the free reaction attack from Polearm mastery. That gives me a round or more where I'll have an empty bonus action that I can use for shillelagh (or VOE or hex). From levels 5-7 I actually do more damage at range than in melee unless I'm smiting so a lot of times I'll be happy to stand and deliver, and once I get the attack it's still not a weak combo. [/QUOTE]
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