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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6649393" data-attributes="member: 20323"><p>Awesome. Let's see, a few quick thoughts for you guys...</p><p></p><p> [MENTION=2820]Fenris[/MENTION] The School of the Griffon is located in the Amell Mountains overlooking the Lower Sodden/Slopes region where the anti-Nilfgaardian resistance was born. Additionally, the storyline of the school I'm using is that the Nilfgaardians attacked that school to get their hands on supposed griffon mounts that turned out to be just a myth, and in the chaos the head of the school triggered a stone-fall trap that buried not only many Nilfgaardians but half the witchers of the school as well. Also the School of the Griffon is about 180 degrees from [MENTION=93196]Axel[/MENTION]'s School of the Cat, the former being hardened traditionalists almost knight-errants, the latter being devil-may-care sellswords with little regard for honor.</p><p></p><p> [MENTION=8058]Queenie[/MENTION] Wise Lineages are basically the witchcraft tradition among common-folk, and generally serve as wise women, healers, midwives, spiritual guides, and seers. Though they have no official relationship to the Lodge of Sorceresses or the Conclave of Mages, your character could have connections if you wished. You could come from any nation you wanted, since witches can be found in many rural communities. The places most hostile to witchcraft are Redania (seat of the Eternal Fire) and Kaedwen (occupied by Redania), though prejudices and mob persecution are common in most kingdoms. The places most accepting of witchcraft are Velen ("No Man's Land" in Northern Temeria) and Posada (the region where our story begins), since there are long traditions of witchcraft in those places.</p><p></p><p>FYI , Shayuri brought it to my attention that the Wise Lineage wild surge table needs revision so I will work on that. For the source weakness, I've re-written things to be clearer and give the player a bit more agency (which I will include in the update):</p><p></p><p>[OOC]<strong>Source Weakness</strong></p><p> You must select three emotional weaknesses that can cause your magic to trigger unintentionally. The nature of how the wild magic is expressed depends on your Sorcerous Bloodline. In addition, even if you multi-class into another class, you still gain the Encroaching Madness feature when your total character level is 5th, 11th, or 15th.</p><p></p><p>In selecting your emotional weaknesses, think of things which make you angry, fearful, guilty, sad, or any other “negative” emotion. You can look to your bond, flaw, ideal, alignment, or faction to determine what these might be. Examples might include seeing non-humans persecuted (anger), confronting the man who killed your family as a child (fear), the death of a loved one or friend (grief), or failing to uphold an oath (guilt).</p><p></p><p>When you are in a situation that would fulfill one of the three conditions you listed, you trigger a Wild Magic Surge. As a full-round action you can try to delay your Wild Magic Surge until your next turn with a Wisdom check against your spellcasting DC. If you succeed, the Wild Magic Surge is postponed one round. You may continue resisting and postponing the surge as long as you continue succeeding Wisdom checks. In the rare event you manage to succeed six consecutive Wisdom checks you successfully suppress the Wild Magic Surge completely.[/OOC]</p><p></p><p></p><p>Sounds good. I'd like for us to begin sometime this weekend, so you've got some time to work on your PCs.</p><p></p><p>Ok, the group composition so far looks like:</p><p></p><p>Human Druid (?)</p><p>Human Scout (hunter)</p><p>Human Source (storm)</p><p>? Source (wise lineage)</p><p>Human Witcher (cat)</p><p>Human Witcher (griffon)</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6649393, member: 20323"] Awesome. Let's see, a few quick thoughts for you guys... [MENTION=2820]Fenris[/MENTION] The School of the Griffon is located in the Amell Mountains overlooking the Lower Sodden/Slopes region where the anti-Nilfgaardian resistance was born. Additionally, the storyline of the school I'm using is that the Nilfgaardians attacked that school to get their hands on supposed griffon mounts that turned out to be just a myth, and in the chaos the head of the school triggered a stone-fall trap that buried not only many Nilfgaardians but half the witchers of the school as well. Also the School of the Griffon is about 180 degrees from [MENTION=93196]Axel[/MENTION]'s School of the Cat, the former being hardened traditionalists almost knight-errants, the latter being devil-may-care sellswords with little regard for honor. [MENTION=8058]Queenie[/MENTION] Wise Lineages are basically the witchcraft tradition among common-folk, and generally serve as wise women, healers, midwives, spiritual guides, and seers. Though they have no official relationship to the Lodge of Sorceresses or the Conclave of Mages, your character could have connections if you wished. You could come from any nation you wanted, since witches can be found in many rural communities. The places most hostile to witchcraft are Redania (seat of the Eternal Fire) and Kaedwen (occupied by Redania), though prejudices and mob persecution are common in most kingdoms. The places most accepting of witchcraft are Velen ("No Man's Land" in Northern Temeria) and Posada (the region where our story begins), since there are long traditions of witchcraft in those places. FYI , Shayuri brought it to my attention that the Wise Lineage wild surge table needs revision so I will work on that. For the source weakness, I've re-written things to be clearer and give the player a bit more agency (which I will include in the update): [OOC][b]Source Weakness[/b] You must select three emotional weaknesses that can cause your magic to trigger unintentionally. The nature of how the wild magic is expressed depends on your Sorcerous Bloodline. In addition, even if you multi-class into another class, you still gain the Encroaching Madness feature when your total character level is 5th, 11th, or 15th. In selecting your emotional weaknesses, think of things which make you angry, fearful, guilty, sad, or any other “negative” emotion. You can look to your bond, flaw, ideal, alignment, or faction to determine what these might be. Examples might include seeing non-humans persecuted (anger), confronting the man who killed your family as a child (fear), the death of a loved one or friend (grief), or failing to uphold an oath (guilt). When you are in a situation that would fulfill one of the three conditions you listed, you trigger a Wild Magic Surge. As a full-round action you can try to delay your Wild Magic Surge until your next turn with a Wisdom check against your spellcasting DC. If you succeed, the Wild Magic Surge is postponed one round. You may continue resisting and postponing the surge as long as you continue succeeding Wisdom checks. In the rare event you manage to succeed six consecutive Wisdom checks you successfully suppress the Wild Magic Surge completely.[/OOC] Sounds good. I'd like for us to begin sometime this weekend, so you've got some time to work on your PCs. Ok, the group composition so far looks like: Human Druid (?) Human Scout (hunter) Human Source (storm) ? Source (wise lineage) Human Witcher (cat) Human Witcher (griffon) [/QUOTE]
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