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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6650241" data-attributes="member: 20323"><p>I like that, and can definitely work the criminal group into the picture. So Kynee might be bringing some sort of alchemical solution to the elves that is believed to mutate plants so they can grow in harsh barren soil conditions. Her smuggling contacts advised her of the job involving Odvara and gave advice about how to avoid Nilfgaardian patrols near the Nilfgaard occupied Aedirn & Dol Blathanna border.</p><p></p><p>A bit of politics to explain what I'm thinking... Dol Blathanna may be the elven nation, but the elves mostly restrict themselves to the upper reaches of the valley and the Blue Mountains. Elves once lived in such harmony with the land that they had no need of agriculture. Now that the land has changed due to human influence and no longer gives the elves what they need they are struggling to provide enough food for their people in the rocky harsh terrain. The lowlands of the valley - the Posada region - are abundant with rich loamy soils that make crops grow fast and large, and the human peasants are well versed in agriculture. However, the elves rarely deign to interact with the humans of Posada either out of pride or for other reasons.</p><p></p><p></p><p>Collectible card game that was created for the Witcher 3 game, with some commonalities to Magic the Gathering. Hmm, it might be a bit cheesy actually. It made sense in the context of the video game but I'll have to see how it translates to the tabletop...er play-by-post...medium. If you own the Tabletop Simulator program there's a mod out that lets you play Gwent outside of Witcher 3.</p><p></p><p></p><p>I'm naturalistic about mature content, meaning if it suits the group and the game then I tend to embrace it whatever it is.</p><p></p><p></p><p>No need to include them. I'm making a file where I keep bullet point notes of your characters to help with adventure writing.</p><p></p><p></p><p>Hmm, you bring up a good point. The empowered Sign effects definitely feel more like 3rd level spells now that I compare them. How'd you settle on 7th level? Were you looking at warlock Invocations?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6650241, member: 20323"] I like that, and can definitely work the criminal group into the picture. So Kynee might be bringing some sort of alchemical solution to the elves that is believed to mutate plants so they can grow in harsh barren soil conditions. Her smuggling contacts advised her of the job involving Odvara and gave advice about how to avoid Nilfgaardian patrols near the Nilfgaard occupied Aedirn & Dol Blathanna border. A bit of politics to explain what I'm thinking... Dol Blathanna may be the elven nation, but the elves mostly restrict themselves to the upper reaches of the valley and the Blue Mountains. Elves once lived in such harmony with the land that they had no need of agriculture. Now that the land has changed due to human influence and no longer gives the elves what they need they are struggling to provide enough food for their people in the rocky harsh terrain. The lowlands of the valley - the Posada region - are abundant with rich loamy soils that make crops grow fast and large, and the human peasants are well versed in agriculture. However, the elves rarely deign to interact with the humans of Posada either out of pride or for other reasons. Collectible card game that was created for the Witcher 3 game, with some commonalities to Magic the Gathering. Hmm, it might be a bit cheesy actually. It made sense in the context of the video game but I'll have to see how it translates to the tabletop...er play-by-post...medium. If you own the Tabletop Simulator program there's a mod out that lets you play Gwent outside of Witcher 3. I'm naturalistic about mature content, meaning if it suits the group and the game then I tend to embrace it whatever it is. No need to include them. I'm making a file where I keep bullet point notes of your characters to help with adventure writing. Hmm, you bring up a good point. The empowered Sign effects definitely feel more like 3rd level spells now that I compare them. How'd you settle on 7th level? Were you looking at warlock Invocations? [/QUOTE]
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