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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Axel" data-source="post: 6650269" data-attributes="member: 93196"><p>Yes, I was thinking warlock invocations. Now that I did into the sign mechanics though, I need some more clarity. The at-will effect is simple and appropriate for level 2. The others, I am not so sure</p><p></p><p>So, you can use any known sign in combat. Then afterwards you can't use a sign until you recharge by concentrating for a round? And burning the power effect means you need to concentrate for two rounds to use any sign again? With a maximum of Wis modifier recharges per rest. </p><p></p><p>In that case, they are basically 1 per combat effects usable a maximum of Wis modifier times per rest. Kinda sorta like invocations...</p><p></p><p>Some empowered signs are epically awesome. Aard gives a 15' cone "breath attack" with a Dex save vs stun until end of the opponents next turn (ouch!). </p><p></p><p>Axii gives no save versus charm (I think, I might be reading that wrong) and the victim won't remember it. Win every RP challenge ever! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Heliotrope is ok. It's powerful, but not a win button (the at will effect being pretty hopeless). </p><p></p><p>Empowered Igni could ruin a swarming monster encounter (set all the orcs or ogres or human warriors on fire - they die or miss their next turn). </p><p></p><p>Empowered Quen could break some powerful solo monsters on the first round!</p><p></p><p>Yrden is ok - I can't see too many abuses. Granting 5d6 radiant damage attacks at 2nd level might be a tad premature though. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Axel, post: 6650269, member: 93196"] Yes, I was thinking warlock invocations. Now that I did into the sign mechanics though, I need some more clarity. The at-will effect is simple and appropriate for level 2. The others, I am not so sure So, you can use any known sign in combat. Then afterwards you can't use a sign until you recharge by concentrating for a round? And burning the power effect means you need to concentrate for two rounds to use any sign again? With a maximum of Wis modifier recharges per rest. In that case, they are basically 1 per combat effects usable a maximum of Wis modifier times per rest. Kinda sorta like invocations... Some empowered signs are epically awesome. Aard gives a 15' cone "breath attack" with a Dex save vs stun until end of the opponents next turn (ouch!). Axii gives no save versus charm (I think, I might be reading that wrong) and the victim won't remember it. Win every RP challenge ever! :-) Heliotrope is ok. It's powerful, but not a win button (the at will effect being pretty hopeless). Empowered Igni could ruin a swarming monster encounter (set all the orcs or ogres or human warriors on fire - they die or miss their next turn). Empowered Quen could break some powerful solo monsters on the first round! Yrden is ok - I can't see too many abuses. Granting 5d6 radiant damage attacks at 2nd level might be a tad premature though. :-) [/QUOTE]
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