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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Axel" data-source="post: 6652362" data-attributes="member: 93196"><p>Spell selection for everyone except wizards is really hard in 5e... And it wasn't easy for sorcerers in Pathgrinder / 3.5 (I never really played 4e). </p><p></p><p>Based on my actual RL campaign experiences, the trick is to cut back on damage spells known. Pick low level spells that can be amped up well (like the dangerous thunder wave). Or Call Lightning. Or Shatter. Magic missile, not so much. </p><p></p><p>A ranged cantrip attack is also a must (your stock attack, like a fighter's sword). If you can spare the spell, one that attacks via saves (e.g. poison spray) is a good backup when you have disadvantage and they have hard cover. Otherwise, attack rolls seem better all the way!</p><p></p><p>Finding the right utility spells, and enough spells to memorise enough, is hard though. That's always been the key to playing a strong caster though. And, like always, it takes some "bedding down" in a new party. Especially with new classes!</p><p></p><p>I wouldn't worry about your writing. What I saw looks better than average. And that's probably too harsh a judgement. If it makes you feel better, I cringe internally every time I read my own prose. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Axel, post: 6652362, member: 93196"] Spell selection for everyone except wizards is really hard in 5e... And it wasn't easy for sorcerers in Pathgrinder / 3.5 (I never really played 4e). Based on my actual RL campaign experiences, the trick is to cut back on damage spells known. Pick low level spells that can be amped up well (like the dangerous thunder wave). Or Call Lightning. Or Shatter. Magic missile, not so much. A ranged cantrip attack is also a must (your stock attack, like a fighter's sword). If you can spare the spell, one that attacks via saves (e.g. poison spray) is a good backup when you have disadvantage and they have hard cover. Otherwise, attack rolls seem better all the way! Finding the right utility spells, and enough spells to memorise enough, is hard though. That's always been the key to playing a strong caster though. And, like always, it takes some "bedding down" in a new party. Especially with new classes! I wouldn't worry about your writing. What I saw looks better than average. And that's probably too harsh a judgement. If it makes you feel better, I cringe internally every time I read my own prose. :-) [/QUOTE]
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