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<blockquote data-quote="Oofta" data-source="post: 9126004" data-attributes="member: 6801845"><p>I've had campaigns with groups that had no casters, it's not that big of a deal. It certainly worked better than the all wizard party that ended in a TPK once I actually threw a combat that was potentially dangerous at them. Someone with the healer feat in 5E is helpful but other than that I didn't change anything. Another thing is do you consider monks magical? Because if you don't you could also allow a Way of Mercy monk which is useful for in-combat healing. My groups always have access to as many potions of healing as they want for between combat healing. While I didn't do it back then for my all fighter group, nowadays I allow people to drink potions as a bonus action.</p><p></p><p>There were a few times a caster would have been useful, but honestly it wasn't a big deal. They party just had to come up with alternative solutions now and then. For that matter my next campaign looks like it's going to have a single war cleric. Stay away from obvious casters, decide how supernatural your world is going to be and go for it. Worst case limit the number of fights people have between short rests so they can heal up and I don't think you really have to change much of anything.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9126004, member: 6801845"] I've had campaigns with groups that had no casters, it's not that big of a deal. It certainly worked better than the all wizard party that ended in a TPK once I actually threw a combat that was potentially dangerous at them. Someone with the healer feat in 5E is helpful but other than that I didn't change anything. Another thing is do you consider monks magical? Because if you don't you could also allow a Way of Mercy monk which is useful for in-combat healing. My groups always have access to as many potions of healing as they want for between combat healing. While I didn't do it back then for my all fighter group, nowadays I allow people to drink potions as a bonus action. There were a few times a caster would have been useful, but honestly it wasn't a big deal. They party just had to come up with alternative solutions now and then. For that matter my next campaign looks like it's going to have a single war cleric. Stay away from obvious casters, decide how supernatural your world is going to be and go for it. Worst case limit the number of fights people have between short rests so they can heal up and I don't think you really have to change much of anything. [/QUOTE]
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