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<blockquote data-quote="Micah Sweet" data-source="post: 9126241" data-attributes="member: 6747251"><p>First of all, the passage you quoted said nothing about PCs, at all. It referred to "practitioners of magic", a setting consideration that you assumed PCs to be an exception to insofar as rarity is concerned.</p><p></p><p>Secondly, I am not and never have been concerned with modeling genre in D&D. I instead model setting. I create an imaginary world as a DM that has as much verisimilitude as practicality allows for my player's PCs to explore and with which to interact. When the rules help me I use them. When they don't I change them, again as much as practicality and my players allow. </p><p></p><p>Some versions of D&D are a better base for this than others, of course. For 5e, I use Level Up as a base. When I can get away with it, I use OSR games like ACKS or DCC. I have been looking into OSE and Worlds Without Number and like what I see there too.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9126241, member: 6747251"] First of all, the passage you quoted said nothing about PCs, at all. It referred to "practitioners of magic", a setting consideration that you assumed PCs to be an exception to insofar as rarity is concerned. Secondly, I am not and never have been concerned with modeling genre in D&D. I instead model setting. I create an imaginary world as a DM that has as much verisimilitude as practicality allows for my player's PCs to explore and with which to interact. When the rules help me I use them. When they don't I change them, again as much as practicality and my players allow. Some versions of D&D are a better base for this than others, of course. For 5e, I use Level Up as a base. When I can get away with it, I use OSR games like ACKS or DCC. I have been looking into OSE and Worlds Without Number and like what I see there too. [/QUOTE]
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