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5E Without Magic (PCs)
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<blockquote data-quote="AnotherGuy" data-source="post: 9126968" data-attributes="member: 7029930"><p><strong>Since the object of this is to stick with D&D</strong> I'd homebrew and borrow and steal rules from other systems already mentioned (including Torchbearer).</p><p>You could easily modify the Bard/Skald, Cleric/Paladin and Ranger classes without magic</p><p>Classes introduced - the Alchemist or Herbalist (or strip these ideas and include them into the above)</p><p></p><p>Rules I'd highlight in the campaign, possibly change/simplify in some cases:</p><p>Ideals, Bonds and Flaws</p><p>Light/Darkness</p><p>Encumbrance</p><p>Languages</p><p>Ammunition</p><p>Treasure</p><p>Clothing</p><p>Item Condition/Damage</p><p>Age (affects abilities)</p><p>Weather</p><p>Skills/Feats - modify Expertise</p><p>Lingering Wounds</p><p>Conditions - Deafness, Blindness, Thirst & Hunger, Fear, Sanity, Poisoned and some new ones.</p><p></p><p>I'd improve the 5e Equipment (including weapons and armour).</p><p>More detailed, more useful</p><p></p><p>I'd reduce Hit Points by 50% and reduce the initial 27 buy-in attribute points to 23-25.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9126968, member: 7029930"] [B]Since the object of this is to stick with D&D[/B] I'd homebrew and borrow and steal rules from other systems already mentioned (including Torchbearer). You could easily modify the Bard/Skald, Cleric/Paladin and Ranger classes without magic Classes introduced - the Alchemist or Herbalist (or strip these ideas and include them into the above) Rules I'd highlight in the campaign, possibly change/simplify in some cases: Ideals, Bonds and Flaws Light/Darkness Encumbrance Languages Ammunition Treasure Clothing Item Condition/Damage Age (affects abilities) Weather Skills/Feats - modify Expertise Lingering Wounds Conditions - Deafness, Blindness, Thirst & Hunger, Fear, Sanity, Poisoned and some new ones. I'd improve the 5e Equipment (including weapons and armour). More detailed, more useful I'd reduce Hit Points by 50% and reduce the initial 27 buy-in attribute points to 23-25. [/QUOTE]
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