Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Without Magic (PCs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 9127031" data-attributes="member: 53980"><p>If I were going to run a no-magic-PCs style campaign, I'd probably just use AIME. There are a few abilities where you might need to decide whether they are appropriate for your campaign (for example, does the master scholar's ability to learn the language of one type of animal constitute magic, or is it simply a fantastical element of the setting). That would be it.</p><p></p><p>If you really wanted an expanded roster of classes, you could of course include many of the subleases for barbarian, fighter, and rogue (and, depending on where you draw the line, monk). The spell-less ranger could also be an option (or trim down the spell list and reflavor them as non-magical tricks of the trade). Depending on where you draw the line, you could also excise the paladin's spells and just allow them to smite. Some of the paladin's abilities could certainly be reflavored to be non-magical. The Pugilist and Warlord are available on DMs Guild (and, unless I'm mistaken, Level Up also has a Warlord class).</p><p></p><p>I wouldn't do that myself though, because I feel like the classes in AIME are a bit lower on the power scale than some of those expanded options. Not enough that it would be unplayable, but sufficiently so that I think it would be noticeable.</p><p></p><p>Personally, I have run low PC magic games in 5e successfully. I wasn't setting out for low magic, but the players chose to play a fighter (battle master), a monk (shadow), and some other martial types (I don't recall) and it worked well until the high levels. Somewhere in the the teen levels, an NPC cleric that used warlock spellcasting joined the party, and things went smoothly all the way to level 19, at which point the campaign successfully concluded. The cleric was primarily there to cast things like Dispel Magic and Restoration, and offer occasional emergency healing. As others have said, the main thing is to be generous with short rests. Whereas in a typical party at higher levels the casters can potentially nova the party through a long string of encounters if they have to, the non-magical party will struggle to do the same since they won't have nearly as deep reserves.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 9127031, member: 53980"] If I were going to run a no-magic-PCs style campaign, I'd probably just use AIME. There are a few abilities where you might need to decide whether they are appropriate for your campaign (for example, does the master scholar's ability to learn the language of one type of animal constitute magic, or is it simply a fantastical element of the setting). That would be it. If you really wanted an expanded roster of classes, you could of course include many of the subleases for barbarian, fighter, and rogue (and, depending on where you draw the line, monk). The spell-less ranger could also be an option (or trim down the spell list and reflavor them as non-magical tricks of the trade). Depending on where you draw the line, you could also excise the paladin's spells and just allow them to smite. Some of the paladin's abilities could certainly be reflavored to be non-magical. The Pugilist and Warlord are available on DMs Guild (and, unless I'm mistaken, Level Up also has a Warlord class). I wouldn't do that myself though, because I feel like the classes in AIME are a bit lower on the power scale than some of those expanded options. Not enough that it would be unplayable, but sufficiently so that I think it would be noticeable. Personally, I have run low PC magic games in 5e successfully. I wasn't setting out for low magic, but the players chose to play a fighter (battle master), a monk (shadow), and some other martial types (I don't recall) and it worked well until the high levels. Somewhere in the the teen levels, an NPC cleric that used warlock spellcasting joined the party, and things went smoothly all the way to level 19, at which point the campaign successfully concluded. The cleric was primarily there to cast things like Dispel Magic and Restoration, and offer occasional emergency healing. As others have said, the main thing is to be generous with short rests. Whereas in a typical party at higher levels the casters can potentially nova the party through a long string of encounters if they have to, the non-magical party will struggle to do the same since they won't have nearly as deep reserves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Without Magic (PCs)
Top