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<blockquote data-quote="Tony Vargas" data-source="post: 9127309" data-attributes="member: 996"><p>You can play any game any way you like with enough effort from the GM and cooperation from the players, sure.</p><p></p><p>You can absolutely play 5e without casters, it just will play very differently. The power level of the party will be much lower because you're on the wrong side of the martial/caster gap. The players will have only a fraction of the usual choices available to them - not just in the sense that there are so many more magic-using classes & sub-classes, but because a casting class chooses from many spells, while martial classes choose from handfuls of class features, if they choose at all. The versatility, power, and general capability & resilience of the party will be much lower, so you'll have to be more careful when curating challenges for them if you don't want TPKs. Pacing would likely need to be slower, to allow short-rest healing & recharging, and because HD become more significant and are the slowest-recharging resource in the game. </p><p></p><p>And that's too bad, because there are many sorts of adventure and campaign ideas that could be explored if less or no magic - or even more problematic for 5e, no magic on the party's side - were more practical. <img class="smilie smilie--emoji" loading="lazy" alt="🤷" title="Person shrugging :person_shrugging:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937.png" data-shortname=":person_shrugging:" /> [spoiler] thus <em>other games</em> that aren't D&D (including, of course, the famously not-D&D 4e D&D ;P ) [/spoiler]</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9127309, member: 996"] You can play any game any way you like with enough effort from the GM and cooperation from the players, sure. You can absolutely play 5e without casters, it just will play very differently. The power level of the party will be much lower because you're on the wrong side of the martial/caster gap. The players will have only a fraction of the usual choices available to them - not just in the sense that there are so many more magic-using classes & sub-classes, but because a casting class chooses from many spells, while martial classes choose from handfuls of class features, if they choose at all. The versatility, power, and general capability & resilience of the party will be much lower, so you'll have to be more careful when curating challenges for them if you don't want TPKs. Pacing would likely need to be slower, to allow short-rest healing & recharging, and because HD become more significant and are the slowest-recharging resource in the game. And that's too bad, because there are many sorts of adventure and campaign ideas that could be explored if less or no magic - or even more problematic for 5e, no magic on the party's side - were more practical. 🤷 [spoiler] thus [I]other games[/I] that aren't D&D (including, of course, the famously not-D&D 4e D&D ;P ) [/spoiler] [/QUOTE]
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