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[5E] World of Kulan: Race (Origin) Conversions
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<blockquote data-quote="Knightfall" data-source="post: 6356975" data-attributes="member: 2012"><p><u><strong>DWARVES OF HARQUAL</strong></u></p><p><strong>Ability Score Changes.</strong> Either your Constitution score increases by 2 or your Strength and Wisdom scores both increase by 1, <s>and your Charisma score decreases by 1</s>.</p><p></p><p><strong>Languages.</strong> You can speak, read and write Dwarvish. Note that Torin dwarves have a mainly oral tradition. However, they can and do write in Dwarvish, and sometimes Suar, when dealing with non-dwarves.</p><p>[HR][/HR]</p><p>Here are the three major dwarven subraces for Harqual.</p><p></p><p><strong>HILL DWARF</strong> (modified)</p><p>There are hill dwarves on Harqual. While the 5E hill dwarf subrace seems fine for Harqual, I'm not sure if the about the Ability Score Increase for Wisdom. That doesn't really fit my idea of a hill dwarf. (Perhaps my hill dwarves will have +1 to Strength instead of Wisdom.) I don't want to change too much, so I'll likely leave it as is for now. Hill dwarves speak, read, and write one Harqualian language in addition to Dwarvish – most choose Common.</p><p></p><p><strong>HIGH DWARF</strong> (Mountain Dwarf, modified)</p><p>The Mountain Dwarf subrace would be the basis for the High Dwarves of Harqual. However, High Dwarves have a +2 Wisdom bonus as I designed them for 3E. So, I'd want to keep that. <s>As well, High Dwarves would have a Ability Score Decrease for Charisma of -1</s>. High dwarves don't have the Strength increase. High dwarves speak, read, and write Undercommon in addition to Dwarvish.</p><p></p><p><strong>TORIN DWARF</strong></p><p>The Torin dwarves of Harqual are unique from the two subraces listed for 5E. The race will have an Ability Score Increase of +1 or +2 for Dexterity. It will likely be +2. Torin dwarves don't live underground and are more at home in the savannas of The Far South. They do live in hilly terrain and, rarely, low mountains. Torin dwarves often suffer from claustrophobia. I'm thinking that if they are underground, they have disadvantage. Torin dwarves will have additional proficiency with ranged weapons such as bows and crossbows and their stonecunning will apply to woodworking as well as stonework. Torin dwarves speak their own unique version of Dwarvish (called Torin), and speak the common language of The Far South, Suar. Torin dwarves rarely read or write but they can.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6356975, member: 2012"] [U][B]DWARVES OF HARQUAL[/B][/U] [B]Ability Score Changes.[/B] Either your Constitution score increases by 2 or your Strength and Wisdom scores both increase by 1, [S]and your Charisma score decreases by 1[/S]. [B]Languages.[/B] You can speak, read and write Dwarvish. Note that Torin dwarves have a mainly oral tradition. However, they can and do write in Dwarvish, and sometimes Suar, when dealing with non-dwarves. [HR][/HR] Here are the three major dwarven subraces for Harqual. [B]HILL DWARF[/B] (modified) There are hill dwarves on Harqual. While the 5E hill dwarf subrace seems fine for Harqual, I'm not sure if the about the Ability Score Increase for Wisdom. That doesn't really fit my idea of a hill dwarf. (Perhaps my hill dwarves will have +1 to Strength instead of Wisdom.) I don't want to change too much, so I'll likely leave it as is for now. Hill dwarves speak, read, and write one Harqualian language in addition to Dwarvish – most choose Common. [B]HIGH DWARF[/B] (Mountain Dwarf, modified) The Mountain Dwarf subrace would be the basis for the High Dwarves of Harqual. However, High Dwarves have a +2 Wisdom bonus as I designed them for 3E. So, I'd want to keep that. [S]As well, High Dwarves would have a Ability Score Decrease for Charisma of -1[/S]. High dwarves don't have the Strength increase. High dwarves speak, read, and write Undercommon in addition to Dwarvish. [B]TORIN DWARF[/B] The Torin dwarves of Harqual are unique from the two subraces listed for 5E. The race will have an Ability Score Increase of +1 or +2 for Dexterity. It will likely be +2. Torin dwarves don't live underground and are more at home in the savannas of The Far South. They do live in hilly terrain and, rarely, low mountains. Torin dwarves often suffer from claustrophobia. I'm thinking that if they are underground, they have disadvantage. Torin dwarves will have additional proficiency with ranged weapons such as bows and crossbows and their stonecunning will apply to woodworking as well as stonework. Torin dwarves speak their own unique version of Dwarvish (called Torin), and speak the common language of The Far South, Suar. Torin dwarves rarely read or write but they can. [/QUOTE]
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[5E] World of Kulan: Race (Origin) Conversions
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