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World of Kulan
[5E] World of Kulan: Race (Origin) Conversions
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<blockquote data-quote="Knightfall" data-source="post: 6357199" data-attributes="member: 2012"><p><strong>MINOR ELF SUBRACES FOR HARQUAL</strong></p><p></p><p><u>EE'AAR</u>: This races comes from the Mystara campaign setting. My 3E version was created using the Winged Creature template (I think). The ee'aar have an Ability Score Increase of +1 for Wisdom <s>and an Ability Score Decrease of -1 for Constitution</s>. The ee'aar have proficiency with the longsword, rapier, longbow, and shortbow. The ee'aar will have a walking speed of 30 feet.</p><p></p><p><em>Flight.</em> You have a flying speed of 40 feet. To use this speed, you can't be wearing medium or heavy armor.</p><p></p><p><u>RMOAHALI</u>: This d20 system race is from the sourcebook known as <em>Frost & Fur: The Explorer’s Guide to the Frozen Lands</em>. The race is large sized for 3E, so I'm going to alter it like how WotC altered the Goliath race in the Elemental Evil Player's Compaion:</p><p></p><p><em>Ability Score Alteration.</em> Your Wisdom score increases by 2, <s>and your Intelligence score decreases by 1</s>. (This replaces the standard ability score changes listed above for all elves.)</p><p></p><p><em>Size.</em> Rmoahali elves range from over 8 to under 10 feet tall and have robust builds. Your size is Medium.</p><p></p><p><em>Longstrider.</em> Your base walking speed is 35 feet.</p><p></p><p><em>Ancient Bloodline.</em> You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.</p><p></p><p><em>Nature Magic.</em> You know the <em>guidance</em> cantrip. When you reach 3rd level, you can cast the <em>fog cloud</em> spell once per day. When you reach 5th level, you can also cast the <em>gust of wind</em> spell once per day. Wisdom is your spellcasting ability for these spells.</p><p></p><p><u>GRAY ELF</u>: I'll be converting the classic gray elf based on the racial traits from the D&D Monster Manual v.3.5.</p><p></p><p><u>SILVER-WILD</u>: Silver 'wilds' are the same as silver elves but with these changes: Silver 'wilds' have an Ability Score Increase of +2 for Strength <s>and an Ability Score Decrease of -1 for Intelligence and -1 for Charisma</s>. Silver 'wilds' know Barbarian and Elvish. Silver 'wilds' have proficiency in the Survival skill. They have the Fleet of Foot trait of the Wood Elf on p. 24 of the PHB.</p><p></p><p><u>OTHER VARIANT ELVEN SUBRACES ON HARQUAL</u></p><p>There are seven other types of elves in the Lands of Harqual. The most important of these are the Elves of the Far South (or southern elves), Island-Dwelling Elves (or islander elves), and Urban-Dwelling Elves (or urbanite elves). Urbanite elves use the Elf Traits listed on p. 23 of the PHB without any subrace modifications. Southern elves and islander elves will have subrace options. Southern elves will be similar to the High Elf entry. Islander elves will be more, unique.</p><p></p><p>The other elves of the continent are Transformation races. The Aphranæn and Vananean Elves come from the world known as Maran. The Elves of Korvosa are the elves of the Pathfinder RPG. And the Elves of the Tyrian Valley are from the world of Athas. All of these subraces will have unique options for them, but I want to finalize more of the standard elven races first.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6357199, member: 2012"] [B]MINOR ELF SUBRACES FOR HARQUAL[/B] [U]EE'AAR[/U]: This races comes from the Mystara campaign setting. My 3E version was created using the Winged Creature template (I think). The ee'aar have an Ability Score Increase of +1 for Wisdom [S]and an Ability Score Decrease of -1 for Constitution[/S]. The ee'aar have proficiency with the longsword, rapier, longbow, and shortbow. The ee'aar will have a walking speed of 30 feet. [I]Flight.[/I] You have a flying speed of 40 feet. To use this speed, you can't be wearing medium or heavy armor. [U]RMOAHALI[/U]: This d20 system race is from the sourcebook known as [I]Frost & Fur: The Explorer’s Guide to the Frozen Lands[/I]. The race is large sized for 3E, so I'm going to alter it like how WotC altered the Goliath race in the Elemental Evil Player's Compaion: [I]Ability Score Alteration.[/I] Your Wisdom score increases by 2, [S]and your Intelligence score decreases by 1[/S]. (This replaces the standard ability score changes listed above for all elves.) [I]Size.[/I] Rmoahali elves range from over 8 to under 10 feet tall and have robust builds. Your size is Medium. [I]Longstrider.[/I] Your base walking speed is 35 feet. [I]Ancient Bloodline.[/I] You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. [I]Nature Magic.[/I] You know the [I]guidance[/I] cantrip. When you reach 3rd level, you can cast the [I]fog cloud[/I] spell once per day. When you reach 5th level, you can also cast the [I]gust of wind[/I] spell once per day. Wisdom is your spellcasting ability for these spells. [U]GRAY ELF[/U]: I'll be converting the classic gray elf based on the racial traits from the D&D Monster Manual v.3.5. [U]SILVER-WILD[/U]: Silver 'wilds' are the same as silver elves but with these changes: Silver 'wilds' have an Ability Score Increase of +2 for Strength [S]and an Ability Score Decrease of -1 for Intelligence and -1 for Charisma[/S]. Silver 'wilds' know Barbarian and Elvish. Silver 'wilds' have proficiency in the Survival skill. They have the Fleet of Foot trait of the Wood Elf on p. 24 of the PHB. [U]OTHER VARIANT ELVEN SUBRACES ON HARQUAL[/U] There are seven other types of elves in the Lands of Harqual. The most important of these are the Elves of the Far South (or southern elves), Island-Dwelling Elves (or islander elves), and Urban-Dwelling Elves (or urbanite elves). Urbanite elves use the Elf Traits listed on p. 23 of the PHB without any subrace modifications. Southern elves and islander elves will have subrace options. Southern elves will be similar to the High Elf entry. Islander elves will be more, unique. The other elves of the continent are Transformation races. The Aphranæn and Vananean Elves come from the world known as Maran. The Elves of Korvosa are the elves of the Pathfinder RPG. And the Elves of the Tyrian Valley are from the world of Athas. All of these subraces will have unique options for them, but I want to finalize more of the standard elven races first. [/QUOTE]
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[5E] World of Kulan: Race (Origin) Conversions
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