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World of Kulan
[5E] World of Kulan: Race (Origin) Conversions
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<blockquote data-quote="Knightfall" data-source="post: 6620465" data-attributes="member: 2012"><p>Here's an updated look at the Blood Elf.</p><p></p><p><span style="font-size: 12px"><strong><u>Blood Elf</u></strong></span></p><p>Blood elves are corrupted forest elves. This subrace is as close to a dark elf that exists in the Lands of Harqual. Blood elves have some of the traits of Forest Elves, but their transformation has changed them considerably.</p><p></p><p><strong>Ability Score Changes.</strong> Your Strength score increases by 2, your Constitution score increase by 1, and your Intelligence score increases by 1.</p><p><strong>Elf Weapon Training.</strong> You have proficiency with the longsword, shortsword, shortbow, and longbow.</p><p><strong>Fleet of Foot.</strong> Your base walking speed increase to 35 feet.</p><p><strong>Sneaky.</strong> You have proficiency with the Stealth skill.</p><p><strong>Abyssal Tongue.</strong> Blood elves speak, read, and write Abyssal.</p><p><strong>Poisonous.</strong> You have spiky growths covering your body that can deliver poison to those that come into contact with them. (The poison is similar to the Drow poison detailed on pp. 257-258 of the 5E DMG. It is a contact poison and it can only be <em>harvested</em> from a living blood elf.)</p><p>You have advantage when trying to poison others and you have disadvantage when trying to avoid inadvertently poisoning others while using skills that require you to physically touch others. Other blood elves (but not half-elves with a blood elf parent) are immune to your poison.</p><p><strong>Blood Magic.</strong> You know the <em>poison spray</em> cantrip. When you reach 3rd level, you can cast the <em>ray of sickness</em> spell once per day. When you reach 5th level, you can also cast the <em>darkness</em> spell once per day. Charisma is your spellcasting ability for these spells.</p><p><strong>Alignment Restriction.</strong> You cannot choose to be Lawful Good, Neutral, Good, or Chaotic Good. As a blood elf, you are inherently evil even if you choose a neutral alignment.</p><p></p><p><strong>DM`s Note:</strong> For 3E, blood elves were native outsiders, could smite good, and had acid, cold, electricity, and fire resistance 20. I'm not sure how to translate that to 5E, yet. Or if I will.</p><p></p><p>[ATTACH=full]68417[/ATTACH]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6620465, member: 2012"] Here's an updated look at the Blood Elf. [SIZE=3][B][U]Blood Elf[/U][/B][/SIZE] Blood elves are corrupted forest elves. This subrace is as close to a dark elf that exists in the Lands of Harqual. Blood elves have some of the traits of Forest Elves, but their transformation has changed them considerably. [B]Ability Score Changes.[/B] Your Strength score increases by 2, your Constitution score increase by 1, and your Intelligence score increases by 1. [B]Elf Weapon Training.[/B] You have proficiency with the longsword, shortsword, shortbow, and longbow. [B]Fleet of Foot.[/B] Your base walking speed increase to 35 feet. [B]Sneaky.[/B] You have proficiency with the Stealth skill. [B]Abyssal Tongue.[/B] Blood elves speak, read, and write Abyssal. [B]Poisonous.[/B] You have spiky growths covering your body that can deliver poison to those that come into contact with them. (The poison is similar to the Drow poison detailed on pp. 257-258 of the 5E DMG. It is a contact poison and it can only be [I]harvested[/I] from a living blood elf.) You have advantage when trying to poison others and you have disadvantage when trying to avoid inadvertently poisoning others while using skills that require you to physically touch others. Other blood elves (but not half-elves with a blood elf parent) are immune to your poison. [B]Blood Magic.[/B] You know the [I]poison spray[/I] cantrip. When you reach 3rd level, you can cast the [I]ray of sickness[/I] spell once per day. When you reach 5th level, you can also cast the [I]darkness[/I] spell once per day. Charisma is your spellcasting ability for these spells. [B]Alignment Restriction.[/B] You cannot choose to be Lawful Good, Neutral, Good, or Chaotic Good. As a blood elf, you are inherently evil even if you choose a neutral alignment. [B]DM`s Note:[/B] For 3E, blood elves were native outsiders, could smite good, and had acid, cold, electricity, and fire resistance 20. I'm not sure how to translate that to 5E, yet. Or if I will. [ATTACH type="full"]68417[/ATTACH] [/QUOTE]
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[5E] World of Kulan: Race (Origin) Conversions
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