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[5E] YP: Sunless Citadel
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<blockquote data-quote="Kobold Stew" data-source="post: 7085234" data-attributes="member: 23484"><p>Absolutely the hardest part about pbp is for the group to keep momentum. So my tip is: don't be the reason the group loses momentum. </p><p></p><p>The nature of the medium is, as has been said, slow -- combat rounds can take a couple of days, and of course we all have real lives and different time zones that affect our time. If you can't post a response within a day of seeing a post that expects a response from you, say so in the OOC (out of character) thread. Radio silence is deadly, since no one knows whether you are thinking, waiting, or absent. </p><p></p><p>I've had pbp games that have lasted for years, but in truth the majority fall apart after a combat or two, mainly because there isn't the momentum. </p><p></p><p>Also, whatever pressures you are feeling, they are also much much worse for the DM, for whom the responsibility of keeping momentum going is crucial.</p><p></p><p>Apart from that:</p><p>* assume goodwill in each other: we're all here for fun and adventure.</p><p>* inter-party drama is a time suck: stay on target, work together.</p><p>* don't go quiet. Send a PM to the DM, or post on the OOC board, or make a noncommittal message ("Before deciding what to do this round, Kragor the Destroyer waits for the perfect moment to act").</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7085234, member: 23484"] Absolutely the hardest part about pbp is for the group to keep momentum. So my tip is: don't be the reason the group loses momentum. The nature of the medium is, as has been said, slow -- combat rounds can take a couple of days, and of course we all have real lives and different time zones that affect our time. If you can't post a response within a day of seeing a post that expects a response from you, say so in the OOC (out of character) thread. Radio silence is deadly, since no one knows whether you are thinking, waiting, or absent. I've had pbp games that have lasted for years, but in truth the majority fall apart after a combat or two, mainly because there isn't the momentum. Also, whatever pressures you are feeling, they are also much much worse for the DM, for whom the responsibility of keeping momentum going is crucial. Apart from that: * assume goodwill in each other: we're all here for fun and adventure. * inter-party drama is a time suck: stay on target, work together. * don't go quiet. Send a PM to the DM, or post on the OOC board, or make a noncommittal message ("Before deciding what to do this round, Kragor the Destroyer waits for the perfect moment to act"). [/QUOTE]
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