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<blockquote data-quote="DeJoker" data-source="post: 7234946" data-attributes="member: 6907519"><p>I am good with this and yes (in my mind at least) the character was locked into taking Wizard 1 at 2nd level. Now however the idea was that this character never learns Thieves Cant due to him not being a "Thief" but more of a Scout and just using the Rogue class to cover that. Now if you do not feel perhaps Thieves Cant by itself is worth the Cantrip Prestidigitation (which is often considered mostly a role playing flavor cantrip that has little impact on game play) then might I propose giving up Thieves Cant and Weapon Proficiency Long Sword for Cantrip Prestidigitation -- and if you are perhaps okay with the trade concept but feel that is not enough please let me know what you might consider. Thank you. Now If you simple are completely opposed to making a minor class alteration altogether just let me know and I will drop this topic altogether as I realize some GMs are not comfortable with doing such. And again I am not trying to get something for nothing and only asking to better tailor the character's mechanics to the character's overall concept.</p><p></p><p>Oh not sure if I outlined it -- but I did a bit of starting equipment swapping I figured that would be okay as it was an equal value swap and the swaps were more inline with the character concept and/or removed some items I did not see the character carrying in place of items I really thought the character ought to have. However again if you are not comfortable with those swaps (which are outlined under the CharacterBuild spoiler under the Starting Equipment Adjustment section) just let me know and I will remove them.</p><p></p><p>Also under the Characters Background I posted >> <span style="color: red">OCC : Okay kind of need some input from the GM on what the quest was for and how and why we got captured by Goblins.</span></p><p></p><p>Next the Sage Background comes with a Letter (which I denoted coming from his Mentor rather than a dead colleague) "that poses a question that the character has not yet been able to answer" -- was wondering if this could be fleshed out a bit more and perhaps maybe be some adventure hook or insight or some such -- aka more than just a piece of meaningless fluff that we can then work the details out to as to how it gets utilized within the game.</p><p></p><p>Lastly I will most likely ask things from time to time such as these on how you are running things and/or if you would be okay with this or that -- please do not feel I am wanting something for nothing or that I have a requirement for these things -- I am simply asking because I am aware that GMs all run things slightly differently and it simply never hurts to ask as generally the worst thing that happens is you get a no and you are no worse off than you would have been but sometimes you get a yes or a well how about ... aka an alternate way to reflect a similar solution. Oh and thanks for letting me join.</p></blockquote><p></p>
[QUOTE="DeJoker, post: 7234946, member: 6907519"] I am good with this and yes (in my mind at least) the character was locked into taking Wizard 1 at 2nd level. Now however the idea was that this character never learns Thieves Cant due to him not being a "Thief" but more of a Scout and just using the Rogue class to cover that. Now if you do not feel perhaps Thieves Cant by itself is worth the Cantrip Prestidigitation (which is often considered mostly a role playing flavor cantrip that has little impact on game play) then might I propose giving up Thieves Cant and Weapon Proficiency Long Sword for Cantrip Prestidigitation -- and if you are perhaps okay with the trade concept but feel that is not enough please let me know what you might consider. Thank you. Now If you simple are completely opposed to making a minor class alteration altogether just let me know and I will drop this topic altogether as I realize some GMs are not comfortable with doing such. And again I am not trying to get something for nothing and only asking to better tailor the character's mechanics to the character's overall concept. Oh not sure if I outlined it -- but I did a bit of starting equipment swapping I figured that would be okay as it was an equal value swap and the swaps were more inline with the character concept and/or removed some items I did not see the character carrying in place of items I really thought the character ought to have. However again if you are not comfortable with those swaps (which are outlined under the CharacterBuild spoiler under the Starting Equipment Adjustment section) just let me know and I will remove them. Also under the Characters Background I posted >> [color=red]OCC : Okay kind of need some input from the GM on what the quest was for and how and why we got captured by Goblins.[/color] Next the Sage Background comes with a Letter (which I denoted coming from his Mentor rather than a dead colleague) "that poses a question that the character has not yet been able to answer" -- was wondering if this could be fleshed out a bit more and perhaps maybe be some adventure hook or insight or some such -- aka more than just a piece of meaningless fluff that we can then work the details out to as to how it gets utilized within the game. Lastly I will most likely ask things from time to time such as these on how you are running things and/or if you would be okay with this or that -- please do not feel I am wanting something for nothing or that I have a requirement for these things -- I am simply asking because I am aware that GMs all run things slightly differently and it simply never hurts to ask as generally the worst thing that happens is you get a no and you are no worse off than you would have been but sometimes you get a yes or a well how about ... aka an alternate way to reflect a similar solution. Oh and thanks for letting me join. [/QUOTE]
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