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General Tabletop Discussion
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5Eing Action Points, Drama Points, Fate Point, Hero Points, Etc.
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<blockquote data-quote="Ahnehnois" data-source="post: 5797652" data-attributes="member: 17106"><p>Mechanically, I think action points are a great opportunity to reduce lethality for PCs while allowing for a lower hp (or non-hp) "grittier" health system.</p><p></p><p>I also think they're a great opportunity to give Charisma a mechanical niche. Either their effects or their acquisition can be modified by Charisma. Fortune favors the bold, does it not?</p><p></p><p>I like systems that allow very free-form action point use; essentially the player asks for something and has a tangible resource (points that could be used to increase die rolls) to bargain with.</p><p></p><p>I dislike systems that do rerolls for action points or break basic laws of the game. An action point should be that little extra boost you get when you're desperate, not a reality-bending mulligan.</p><p></p><p>I don't know that action points should be built into the core system as in TB or d20 M, but they were good in UA and I'd like to see them presented in some form.</p><p></p><p>I agree with letting the dice fall as they may, but IMO those action point dice as an extra little boost is reasonable. If you think a world with action points can't be hardcore tough, you haven't seen my games. Then again, they're not really part of the core of D&D historically and I don't begrudge anyone who dislikes them.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5797652, member: 17106"] Mechanically, I think action points are a great opportunity to reduce lethality for PCs while allowing for a lower hp (or non-hp) "grittier" health system. I also think they're a great opportunity to give Charisma a mechanical niche. Either their effects or their acquisition can be modified by Charisma. Fortune favors the bold, does it not? I like systems that allow very free-form action point use; essentially the player asks for something and has a tangible resource (points that could be used to increase die rolls) to bargain with. I dislike systems that do rerolls for action points or break basic laws of the game. An action point should be that little extra boost you get when you're desperate, not a reality-bending mulligan. I don't know that action points should be built into the core system as in TB or d20 M, but they were good in UA and I'd like to see them presented in some form. I agree with letting the dice fall as they may, but IMO those action point dice as an extra little boost is reasonable. If you think a world with action points can't be hardcore tough, you haven't seen my games. Then again, they're not really part of the core of D&D historically and I don't begrudge anyone who dislikes them. [/QUOTE]
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5Eing Action Points, Drama Points, Fate Point, Hero Points, Etc.
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