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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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<blockquote data-quote="Imaro" data-source="post: 5886271" data-attributes="member: 48965"><p>I think this post might give some insight on why some/many people "feel" 4e is so different, from past editions, including 3e... It's the broad strokes that don't match up (as opposed to the details, which you have to look mighty closely at to notice). </p><p> </p><p>Just as a simple example... 4e is the only edition where Paladins aren't confined to LG. Now as far as actual rules changes go... it's not a big change... However, whether you were for or against Paladins being cast as LG, in a broad sense that's a pretty big change to the previous editions versions of that class. </p><p> </p><p>Another example is 4e's lack of base creatures for many/most of the monsters. 3e allowed you to modify these creatures but you still had a base goblin, orc, bugbear, etc. 4e is the first edition where there is no such thing as a base goblin or base kobold. Again this creates a very different "feel" to the game compared to previous editions. </p><p> </p><p>Some other things in 4e I think give it a different feel in play are... self healing with healing surges, No reason to carry more than one type of weapon, using any attribute for an attack, (until a revision) magic missile not auto-hitting...and so on. </p><p> </p><p>I've come around to liking 4e more, just not for my D&D fix... IMO, 4e has alot of these changes that, while not big rules changes, make it "feel" more different from the previous editions, regardless of the actual number of rules changes it has in a comparison of 4e vs. 3e and 3e vs. 2e. All IMO, of course.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5886271, member: 48965"] I think this post might give some insight on why some/many people "feel" 4e is so different, from past editions, including 3e... It's the broad strokes that don't match up (as opposed to the details, which you have to look mighty closely at to notice). Just as a simple example... 4e is the only edition where Paladins aren't confined to LG. Now as far as actual rules changes go... it's not a big change... However, whether you were for or against Paladins being cast as LG, in a broad sense that's a pretty big change to the previous editions versions of that class. Another example is 4e's lack of base creatures for many/most of the monsters. 3e allowed you to modify these creatures but you still had a base goblin, orc, bugbear, etc. 4e is the first edition where there is no such thing as a base goblin or base kobold. Again this creates a very different "feel" to the game compared to previous editions. Some other things in 4e I think give it a different feel in play are... self healing with healing surges, No reason to carry more than one type of weapon, using any attribute for an attack, (until a revision) magic missile not auto-hitting...and so on. I've come around to liking 4e more, just not for my D&D fix... IMO, 4e has alot of these changes that, while not big rules changes, make it "feel" more different from the previous editions, regardless of the actual number of rules changes it has in a comparison of 4e vs. 3e and 3e vs. 2e. All IMO, of course. [/QUOTE]
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5e's big problem - Balancing "Being D&D" versus "Being Not D&D"
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