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5E's "Missed Opportunities?"
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<blockquote data-quote="Guest 6801328" data-source="post: 7511253"><p>So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game.</p><p></p><p>But here's my wish list:</p><p></p><p>1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a tilt back toward melee, and more stabby rogues.</p><p></p><p>2) Find ways to avoid cookie cutter stats and the race to 20. I would also include in that a way to let us take more feats without feeling like we are making a sub-optimal choice. Feats are fun, but ASIs are almost always mechanically better than feats (except for a couple of OP feats that, as a result, are way too common) so it feels like a choice trap. Variant human consequently feels like another choice trap for those of us who love feats. (c.f. @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6799753" target="_blank">lowkey13</a></u></strong></em>'s thread about ASIs, which at the moment I'm having trouble finding). </p><p></p><p>3) Make all the stats more important to all classes, making everybody a bit more MAD. E.g., Dex builds should get more benefit from Str, and Str builds should get more benefit from Dex. Etc. Everybody using their primary stat as their attack modifier is just...lame. It's all become so vanilla and undifferentiated. As it is now we might as well have 3 stats and call them "Primary Stat", "Dump Stat", and "Constitution".</p><p></p><p>4) Shift some of the abilities from base class to sub-class, creating more design space in the base classes, and design more abilities that give choices (e.g. Totem Warrior choices, Metamagic selections, Expertise, etc.) to create a bit more variability.</p><p></p><p>5) Tweak the weapons list a little. Make whips light, for one. Also make spears better. Martial and 1d8/1d10 Versatile would be good, but I also like "as a bonus action as part of the Attack action, extend your reach by 5'" and both at once would make it better than sword/axe/hammer. I guess really I'd like to see ALL the 'standard' versatile weapons (sword, axe, hammer) have a little something special goody like that. </p><p></p><p>6) Re-balance the spells.</p><p></p><p>7) Slow down leveling.</p><p></p><p>I'll leave off my specific quibbles with the various classes. Clearly some of them need some tweaking.</p><p></p><p>8) Oh, and reading the above, give all the monsters more tricks and abilities and special tactics. Too many of them are just HP bags.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7511253"] So....let's pivot this discussion to what those few minor things would be. Unfortunately every time this discussion starts, people start tossing out pretty major rewrites to the game. But here's my wish list: 1) Make archery a little bit less effective, perhaps by making it harder to shoot into a melee, and/or suffering opportunity attacks when using it next to enemies. I'd love to see a tilt back toward melee, and more stabby rogues. 2) Find ways to avoid cookie cutter stats and the race to 20. I would also include in that a way to let us take more feats without feeling like we are making a sub-optimal choice. Feats are fun, but ASIs are almost always mechanically better than feats (except for a couple of OP feats that, as a result, are way too common) so it feels like a choice trap. Variant human consequently feels like another choice trap for those of us who love feats. (c.f. @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6799753"]lowkey13[/URL][/U][/B][/I]'s thread about ASIs, which at the moment I'm having trouble finding). 3) Make all the stats more important to all classes, making everybody a bit more MAD. E.g., Dex builds should get more benefit from Str, and Str builds should get more benefit from Dex. Etc. Everybody using their primary stat as their attack modifier is just...lame. It's all become so vanilla and undifferentiated. As it is now we might as well have 3 stats and call them "Primary Stat", "Dump Stat", and "Constitution". 4) Shift some of the abilities from base class to sub-class, creating more design space in the base classes, and design more abilities that give choices (e.g. Totem Warrior choices, Metamagic selections, Expertise, etc.) to create a bit more variability. 5) Tweak the weapons list a little. Make whips light, for one. Also make spears better. Martial and 1d8/1d10 Versatile would be good, but I also like "as a bonus action as part of the Attack action, extend your reach by 5'" and both at once would make it better than sword/axe/hammer. I guess really I'd like to see ALL the 'standard' versatile weapons (sword, axe, hammer) have a little something special goody like that. 6) Re-balance the spells. 7) Slow down leveling. I'll leave off my specific quibbles with the various classes. Clearly some of them need some tweaking. 8) Oh, and reading the above, give all the monsters more tricks and abilities and special tactics. Too many of them are just HP bags. [/QUOTE]
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