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5E's "Missed Opportunities?"
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<blockquote data-quote="Guest 6801328" data-source="post: 7512610"><p>Or maybe, just maybe, they found your post upthread unsatisfying.</p><p></p><p>1) Modifying monsters. Sure, we can modify monsters. But if you want to extend that argument we should never post any complaints about the game at all, because we can modify anything want. Ranger problems? Stop complaining and modify!</p><p></p><p>Furthermore, while we can modify...and we can also use 3rd party mods...I think we can all agree that it's better if a game has fewer flaws in the first place that don't need to be rectified afterwards. I can think up new options for a monster, but I'd much rather have options that are the result of hard work and creativity from a team of designers and an even larger team of playtesters.</p><p></p><p>The rest of your post has some ideas, some of which are pretty good, but surely you can understand that it would be better if ideas like that were in the monster manual so that DMs wouldn't have to track stuff like that down in random posts on 3rd party websites (in threads with titles that seem to have nothing to do with improving monsters)?</p><p></p><p>2) Using terrain and weather: sure, we can do that, too. But one of the goals is to make different monsters feel like different fights, and there are a finite number of weather and terrain options to pair with the monsters. If two different monsters feel like the same fight, then fighting them in the rain is also going to feel the same. </p><p></p><p>3) Fluff: sure we can also use the fluff. But, again, same as the modifications: I'd rather have a team of designers and playtesters turning the fluff into mechanics than do it all myself, solo.</p><p></p><p>While new mechanics would be welcome for the monsters, it would be nice simply having a paragraph with each entry that makes some suggestions for how that monsters might behave in unique and interest ways. E.g. turn the fluff into...not exactly mechanics, but strategy (or lack thereof). Some tips for the DM on how to make the monsters come to life a bit.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7512610"] Or maybe, just maybe, they found your post upthread unsatisfying. 1) Modifying monsters. Sure, we can modify monsters. But if you want to extend that argument we should never post any complaints about the game at all, because we can modify anything want. Ranger problems? Stop complaining and modify! Furthermore, while we can modify...and we can also use 3rd party mods...I think we can all agree that it's better if a game has fewer flaws in the first place that don't need to be rectified afterwards. I can think up new options for a monster, but I'd much rather have options that are the result of hard work and creativity from a team of designers and an even larger team of playtesters. The rest of your post has some ideas, some of which are pretty good, but surely you can understand that it would be better if ideas like that were in the monster manual so that DMs wouldn't have to track stuff like that down in random posts on 3rd party websites (in threads with titles that seem to have nothing to do with improving monsters)? 2) Using terrain and weather: sure, we can do that, too. But one of the goals is to make different monsters feel like different fights, and there are a finite number of weather and terrain options to pair with the monsters. If two different monsters feel like the same fight, then fighting them in the rain is also going to feel the same. 3) Fluff: sure we can also use the fluff. But, again, same as the modifications: I'd rather have a team of designers and playtesters turning the fluff into mechanics than do it all myself, solo. While new mechanics would be welcome for the monsters, it would be nice simply having a paragraph with each entry that makes some suggestions for how that monsters might behave in unique and interest ways. E.g. turn the fluff into...not exactly mechanics, but strategy (or lack thereof). Some tips for the DM on how to make the monsters come to life a bit. [/QUOTE]
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