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5E's "Missed Opportunities?"
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<blockquote data-quote="Oofta" data-source="post: 7514790" data-attributes="member: 6801845"><p>There are enough rules to adjudicate social situations when things are uncertain, but not enough to get in the way. I don't <em>want</em> a rules for gaining prestige or influence. As a DM I enjoy the freedom to tell a story with my players without having to track mechanical bits. For me the NPCs become real (fictional) people with varied motivations and concerns. Just like the real world, NPCs can have a complexity that isn't boiled down to a few numbers.</p><p></p><p>As far as combat, 5E has struck a decent balance of simple to understand, quick to run and complex enough to be interesting. No game is perfect of course, but I'd rather have more time to spend on who my character is and how they view the world than what my character is from a numbers and options perspective.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7514790, member: 6801845"] There are enough rules to adjudicate social situations when things are uncertain, but not enough to get in the way. I don't [I]want[/I] a rules for gaining prestige or influence. As a DM I enjoy the freedom to tell a story with my players without having to track mechanical bits. For me the NPCs become real (fictional) people with varied motivations and concerns. Just like the real world, NPCs can have a complexity that isn't boiled down to a few numbers. As far as combat, 5E has struck a decent balance of simple to understand, quick to run and complex enough to be interesting. No game is perfect of course, but I'd rather have more time to spend on who my character is and how they view the world than what my character is from a numbers and options perspective. [/QUOTE]
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5E's "Missed Opportunities?"
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