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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="lluewhyn" data-source="post: 7515471" data-attributes="member: 6887379"><p>That is one of my issues with the edition. You can get all kinds of money, but then the DM needs to find out uses for it, because there's little to buy past 2nd or 3rd level. Sure, for a simulationist campaign where you're building your own keep, refurbishing an ancient cathedral, you can come up with solutions, but that doesn't work well with adventuring based campaigns where you have little down time. Monthly living expenses is a decent idea, but once again it works better in campaigns where PCs have a more set timeline than one where they're constantly haring off after some trouble or another.</p><p></p><p>Been a problem since the beginning, because the game was based off stories like Conan/Fafhrd & Grey Mouser where the protagonists were chasing after all kinds of wealth and conveniently spent it all on drinking/whoring between adventures as a narrative conceit. Harder to do when the players choose not to do that and an ale is 3 cp, and they've got 3,000 gp.</p></blockquote><p></p>
[QUOTE="lluewhyn, post: 7515471, member: 6887379"] That is one of my issues with the edition. You can get all kinds of money, but then the DM needs to find out uses for it, because there's little to buy past 2nd or 3rd level. Sure, for a simulationist campaign where you're building your own keep, refurbishing an ancient cathedral, you can come up with solutions, but that doesn't work well with adventuring based campaigns where you have little down time. Monthly living expenses is a decent idea, but once again it works better in campaigns where PCs have a more set timeline than one where they're constantly haring off after some trouble or another. Been a problem since the beginning, because the game was based off stories like Conan/Fafhrd & Grey Mouser where the protagonists were chasing after all kinds of wealth and conveniently spent it all on drinking/whoring between adventures as a narrative conceit. Harder to do when the players choose not to do that and an ale is 3 cp, and they've got 3,000 gp. [/QUOTE]
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5E's "Missed Opportunities?"
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