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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="CapnZapp" data-source="post: 7515728" data-attributes="member: 12731"><p>You are contradicting yourself. </p><p></p><p>If you truly believe this stuff should be handled by DMsGuild, then it makes no sense to believe that "numbers are just made up" - why would made-up numbers be useful no matter who makes them up. Then arguments such as "not important to me" would be more plausible.</p><p></p><p>If you really do believe the numbers are just made up then you haven't read anything about the subject. But I won't explain it to you here, because I honestly don't believe you are interested in listening. </p><p></p><p>Just as a single example that show how preposterous their claim is: when do we consider it appropriate to give out +3 weapons (in a campaign where default gold awards is the balancing factor)? If numbers are just made up, then "level 1" and "level 20" are both valid replies, which is of course nonsense. Do note that if you really do want to discuss this, please take it to the relevant threads (any one will do), and I will respond further there.</p><p></p><p>As for this thread, a counter-argument: I believe the likelier explanation for their reticence to give us utility-based magic pricing and creation guidelines is because it is hard work and requires great designer experience, and a commitment to fine-tuning the system as it develops; and that they simply believe they can get away with not doing it. 5E is successful enough, so they simply dump their earlier customer base.</p><p></p><p>You are not the first person to flippantly think this is easy work that anyone can whip up and put on DmsG. You are as wrong about this as the others. But the greatest obstacle is adoption - the system should be published by WotC as a first party product, so the same system can be shared by and improved upon the whole community. (Ideally in the core DMG, so every adventure supplement can support it, but that ship sailed five years ago)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7515728, member: 12731"] You are contradicting yourself. If you truly believe this stuff should be handled by DMsGuild, then it makes no sense to believe that "numbers are just made up" - why would made-up numbers be useful no matter who makes them up. Then arguments such as "not important to me" would be more plausible. If you really do believe the numbers are just made up then you haven't read anything about the subject. But I won't explain it to you here, because I honestly don't believe you are interested in listening. Just as a single example that show how preposterous their claim is: when do we consider it appropriate to give out +3 weapons (in a campaign where default gold awards is the balancing factor)? If numbers are just made up, then "level 1" and "level 20" are both valid replies, which is of course nonsense. Do note that if you really do want to discuss this, please take it to the relevant threads (any one will do), and I will respond further there. As for this thread, a counter-argument: I believe the likelier explanation for their reticence to give us utility-based magic pricing and creation guidelines is because it is hard work and requires great designer experience, and a commitment to fine-tuning the system as it develops; and that they simply believe they can get away with not doing it. 5E is successful enough, so they simply dump their earlier customer base. You are not the first person to flippantly think this is easy work that anyone can whip up and put on DmsG. You are as wrong about this as the others. But the greatest obstacle is adoption - the system should be published by WotC as a first party product, so the same system can be shared by and improved upon the whole community. (Ideally in the core DMG, so every adventure supplement can support it, but that ship sailed five years ago) [/QUOTE]
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