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General Tabletop Discussion
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5E's "Missed Opportunities?"
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<blockquote data-quote="CapnZapp" data-source="post: 7515785" data-attributes="member: 12731"><p><em>Cont'd</em></p><p></p><p>The fact bounded accuracy allows you to remain function (well, sort of, at least) as a level 20 character with no magic equipment does not preclude the system setting an utility-based price on a +3 Vorpal Axe. </p><p></p><p>(Now "vorpal" is considerably nerfed in 5E, but otherwise I would like to argue it's perfectly fine for there to be top-end items out of financial reach of even top-level heroes. After all, that doesn't mean there can't be any Vorpal Axes in the game, only that they need to be looted off of corpses rather than merely bought or constructed.)</p><p></p><p>In short I see no reason why a 3E-style pricing scheme wouldn't be just as fun in 5E, even though nothing would be strictly needed on the scale of "absolutely mandatory" as in that edition and even moreso in 4E.</p><p></p><p>Remember, the underlying reason for having pricing and creation is that it is fun <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Only a rarity-based mechanic wrecks that fun, since it isn't good for its purpose - allowing gold to be used as a balancing factor (low-level heroes have little gold, high-level heroes have a lot).</p><p></p><p>And the even-more-overarching purpose is exactly this: since D&D have awarded mountains of gold since the dawn of time, there needs to be an outlet for that gold. </p><p></p><p>While donating to churches or setting up thieves guilds is fine and dandy, downtime remains essentially incompatible with the main playing style that every official 5E campaign supplement to date assumes.</p><p></p><p>The game needs to provide an official "uptime outlet" as an alternative to all its downtime outlets. Sorry WotC, but that's just a basic fact.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7515785, member: 12731"] [I]Cont'd[/I] The fact bounded accuracy allows you to remain function (well, sort of, at least) as a level 20 character with no magic equipment does not preclude the system setting an utility-based price on a +3 Vorpal Axe. (Now "vorpal" is considerably nerfed in 5E, but otherwise I would like to argue it's perfectly fine for there to be top-end items out of financial reach of even top-level heroes. After all, that doesn't mean there can't be any Vorpal Axes in the game, only that they need to be looted off of corpses rather than merely bought or constructed.) In short I see no reason why a 3E-style pricing scheme wouldn't be just as fun in 5E, even though nothing would be strictly needed on the scale of "absolutely mandatory" as in that edition and even moreso in 4E. Remember, the underlying reason for having pricing and creation is that it is fun :) Only a rarity-based mechanic wrecks that fun, since it isn't good for its purpose - allowing gold to be used as a balancing factor (low-level heroes have little gold, high-level heroes have a lot). And the even-more-overarching purpose is exactly this: since D&D have awarded mountains of gold since the dawn of time, there needs to be an outlet for that gold. While donating to churches or setting up thieves guilds is fine and dandy, downtime remains essentially incompatible with the main playing style that every official 5E campaign supplement to date assumes. The game needs to provide an official "uptime outlet" as an alternative to all its downtime outlets. Sorry WotC, but that's just a basic fact. [/QUOTE]
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