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5E's "Missed Opportunities?"
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<blockquote data-quote="Lanefan" data-source="post: 7517140" data-attributes="member: 29398"><p>For a one-off here-and-now situation you're quite right: just bang out a price and get on with it.</p><p></p><p>But it stops being a one-off situation the moment a party gets back from the field with some magic loot and wants an equitable way of dividing it such that everyone gets about an even-value share*. Now you need values for each item; relative for item-to-item comparison purposes and absolute for equalizing for someone who takes no items.</p><p></p><p>* - as in, you get the better item but less cash while I get the lower-grade item but more cash, and how much cash does Fred get if he doesn't claim any items at all?</p><p></p><p>This assumes player-side access to the price list in your game...</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7517140, member: 29398"] For a one-off here-and-now situation you're quite right: just bang out a price and get on with it. But it stops being a one-off situation the moment a party gets back from the field with some magic loot and wants an equitable way of dividing it such that everyone gets about an even-value share*. Now you need values for each item; relative for item-to-item comparison purposes and absolute for equalizing for someone who takes no items. * - as in, you get the better item but less cash while I get the lower-grade item but more cash, and how much cash does Fred get if he doesn't claim any items at all? This assumes player-side access to the price list in your game... [/QUOTE]
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5E's "Missed Opportunities?"
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