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General Tabletop Discussion
*Dungeons & Dragons
5E's "Missed Opportunities?"
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<blockquote data-quote="Guest 6801328" data-source="post: 7517180"><p>So...I find this particular argument particularly unpersuasive. In fact, the opposite: I'm now even more convinced that price lists are a bad idea.</p><p></p><p>I sort of...sort of...get why a DM would want price lists to determine what NPCs would pay/accept for magic items. As I expressed above, I'd rather improvise myself. But, ok, some DMs just want to look up a number. Fair enough.</p><p></p><p>But if we are talking about transactions between players...which is what loot division is...then we already have a perfect market: items are worth <em>exactly</em> what a player is willing to pay for it. Players can effectively bid what they're willing to pay the rest of the party (either from their share of the current stash, from their own savings, or from future loot). </p><p></p><p>Let's look at two scenarios where fixed prices can go horribly wrong:</p><p></p><p>1. More than one player is willing to pay far more than the book value. Only one player gets it, for what he thinks is a bargain, and the other player(s) feel cheated because they were forced to take their share of a price they thought was too low.</p><p></p><p>2. No player is willing to pay the book value for the item. Now nobody takes the magic item...which might be cool and useful...because nobody is willing to sacrifice that much treasure. Presumably the party finds a buyer for the item and divides up the gold and uses it to...buy an item they want instead? Yay! Magic Marts! (Or World of Warcraft. Take your pick. Maybe these new rules should allow us to disenchant unwanted magic items into shards and essences, which are the ingredients for new magic items...)</p><p></p><p></p><p></p><p></p><p>Umm...yeah. So does the scenario you just offered, where they use the prices to divide up treasure.</p><p></p><p>Anyway, you don't think many/most players would run out and buy a new official book of magic items? (Yet another reason to prefer a 3rd party, unofficial price list.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7517180"] So...I find this particular argument particularly unpersuasive. In fact, the opposite: I'm now even more convinced that price lists are a bad idea. I sort of...sort of...get why a DM would want price lists to determine what NPCs would pay/accept for magic items. As I expressed above, I'd rather improvise myself. But, ok, some DMs just want to look up a number. Fair enough. But if we are talking about transactions between players...which is what loot division is...then we already have a perfect market: items are worth [I]exactly[/I] what a player is willing to pay for it. Players can effectively bid what they're willing to pay the rest of the party (either from their share of the current stash, from their own savings, or from future loot). Let's look at two scenarios where fixed prices can go horribly wrong: 1. More than one player is willing to pay far more than the book value. Only one player gets it, for what he thinks is a bargain, and the other player(s) feel cheated because they were forced to take their share of a price they thought was too low. 2. No player is willing to pay the book value for the item. Now nobody takes the magic item...which might be cool and useful...because nobody is willing to sacrifice that much treasure. Presumably the party finds a buyer for the item and divides up the gold and uses it to...buy an item they want instead? Yay! Magic Marts! (Or World of Warcraft. Take your pick. Maybe these new rules should allow us to disenchant unwanted magic items into shards and essences, which are the ingredients for new magic items...) Umm...yeah. So does the scenario you just offered, where they use the prices to divide up treasure. Anyway, you don't think many/most players would run out and buy a new official book of magic items? (Yet another reason to prefer a 3rd party, unofficial price list.) [/QUOTE]
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