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5E's "Missed Opportunities?"
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<blockquote data-quote="Lanefan" data-source="post: 7517258" data-attributes="member: 29398"><p>To the bolded bit: assuming they can find whatever item it is they're looking for. No guarantee of that whatsoever.</p><p></p><p>As for most of the rest of what you say here: the fixed price list promotes simplicity. I categorically refuse to DM a Game of Economics, which is what an auction-based system would immediately become. Hence the value is what it is, period. If two or more PCs claim the same item the usual resolution is to dice off for it, though sometimes there's a bit of negotiation involved as well. If nobody claims an item it gets sold off with the proceeds getting plowed into the treasury pot and shared out.</p><p></p><p>The exception, as I noted in the post above, is when something's just too good to give up but nobody can afford to claim it. In these cases it'll sometimes get carried forward as a party item into the next treasury, with the known problem here being one of knowing who's actually got a share in it once half the party's turned over a few adventures hence.</p><p></p><p>Can't speak to your game but here, no they wouldn't.</p><p></p><p>And this goes back to my theory that the best distribution method for such a price list would be as an editable computer program such that DMs could tweak and delete and add such that no two lists would be the same.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7517258, member: 29398"] To the bolded bit: assuming they can find whatever item it is they're looking for. No guarantee of that whatsoever. As for most of the rest of what you say here: the fixed price list promotes simplicity. I categorically refuse to DM a Game of Economics, which is what an auction-based system would immediately become. Hence the value is what it is, period. If two or more PCs claim the same item the usual resolution is to dice off for it, though sometimes there's a bit of negotiation involved as well. If nobody claims an item it gets sold off with the proceeds getting plowed into the treasury pot and shared out. The exception, as I noted in the post above, is when something's just too good to give up but nobody can afford to claim it. In these cases it'll sometimes get carried forward as a party item into the next treasury, with the known problem here being one of knowing who's actually got a share in it once half the party's turned over a few adventures hence. Can't speak to your game but here, no they wouldn't. And this goes back to my theory that the best distribution method for such a price list would be as an editable computer program such that DMs could tweak and delete and add such that no two lists would be the same. [/QUOTE]
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